Skip to main content

Posts

Showing posts from August, 2018

Path of Exile: Ramble about Endurance Charges

In poe, every day, players from all over the world play in it. Many players choose to share their anecdotes and experiences in the game, so today I want to talk about a thing that is rarely noticed. Both Frenzy and Power charges have plentiful ways to keep them up. So much so that even skills that eat them such as Flicker Strike (Frenzy) or Cold Snap (Power) are easily able to manage them (Cold Snap not being in a good place atm has nothing to do with its charge requirements). But what of Endurance Charges? Well, as Tectonic Slam has recently showcased, the moment endurance charge generation is stressed it just quickly falls apart. Even Juggs struggle to keep T.Slam always at max coverage (and anyone who imagined a Chieftain could keep it up was quickly disabused of that idea). The other specific Endurance-consuming skill in the game - Vigilant Strike - is barely seen (sure it's namelock, but that's not the only reason it doesn't get used). What's more, the met...

Path of Exile: Improve Exalted Orbs Drop Rate

One of the important reasons why ARPG like PoE attract players is that a lot of experience and rewards are enough to drive players to explore in the game. Many players are very interested in how to increase the drop rate of currency and equipment. Some people may be annoyed that PoE Exalted Orbs is not enough. After reading this article, think about it again. Exalted Orbs can drop randomly from mobs, chests, etc. from practically any zone; I don't believe they are limited to maps or other higher-tier zones. The simplest way of increasing your chances to see an Exalted Orb drop is to kill more mobs, open more chests, and turn over more rocks. You can also get Exalted orbs from certain Divination Cards, including Abandoned Wealth which drops in Arsenal and Vault maps, and The Hoarder which can drop in The Belly of the Beast level 1 and 2, The Harvest, and the Vault map. Farming those locations may ostensibly increase your chances. I suppose it's also possible to get...

PoE Flashback Chieftain Build | High Mobility + Endless Frenzy Charges

Build concept I needed a higher health + armor endless flicker strike build that may do finish game bosses also it made probably the most sense to visit chieftain for stated dreams. Damage is not a significant million but I am confident that you reference another guide available and swap inside a unique or 2 you can most likely achieve it. I receive close to 700k dps with this particular build, that is ample for doing finish game content in a reasonable pace. Pros - High mobility - Endless frenzy charges = endless flicker striker - High health (8kish) - Culling Strike - Abberath's Hooves (Abberath's Fury) - High Quality of life leveling - Ignite Prolif - Covered in Ash for free Cons - Flicker can be hard to use on some bosses ( Atziri /Temple Boss/etc.) - Semi-expensive - Can't level as flicker efficiently - No ele reflect maps/monsters avoid status ailments Passive Tree lvl 100: https://bit.ly/2vDJ34r Required/Optional Uniques This is what lets...

Some Wishes for Path of Exile 3.4

To begin with I really hope they'll buff skills rather of just nerfing all of the popular skills . At this time every league goes such as this: Popular skills are nerfed and unpopular skills are buffed ---> People consider the builds of popular streamers who min/max ---> Everybody plays exactly the same 4-8 builds prominent by streamers. When they stop nerfing skills then many people might really still play a few of the builds from last league which means... build diversity! WOOT! Inside a game by having an endless quantity of build options there's been an growing inclination towards complete insufficient actual diversity... Consequently I really hope the following league is going to be less oriented for the ever-growing speed meta. Clearly clearing maps will be dependent on speed, but making the league-auto technician be about speed? Seriously! If little else I really hope they'll consider mechanics to create slower play-styles more rewarding. I'm well-c...