To begin with I really hope they'll buff skills rather of just nerfing all of the popular skills. At this time every league goes such as this:
Popular skills are nerfed and unpopular skills are buffed ---> People consider the builds of popular streamers who min/max ---> Everybody plays exactly the same 4-8 builds prominent by streamers.
When they stop nerfing skills then many people might really still play a few of the builds from last league which means... build diversity! WOOT! Inside a game by having an endless quantity of build options there's been an growing inclination towards complete insufficient actual diversity...
Consequently I really hope the following league is going to be less oriented for the ever-growing speed meta. Clearly clearing maps will be dependent on speed, but making the league-auto technician be about speed? Seriously! If little else I really hope they'll consider mechanics to create slower play-styles more rewarding. I'm well-conscious that Incursions happen to be super popular to a lot of people, but in my experience personally they've helped me not play this league despite the fact that I truly attempted to love them.
Adjust bosses have a greater opportunity to drop maps of the relavent tier - which makes them worth doing.
adjust minimum experience acquired from maps , to reward running harder content.
add harbingers to main game with the 10% spawn rate.
allow them to drop the harbinger and horizon orbs at a decent rate.
-Again this is to help with map progression.
Add the temple mechanic to the core game with 10% chance to spawn initially , then 100% once it has been started.
- Add an in-game Auction House for Poe currency & maps.
start the melee overhaul to make it have additional survive-ability.
Add more tiers of rolls for 2h weapons (including shaper/elder rolls) to really make it similar to sword and shield / dual wield.
Increase the weapon range of 2hs
Increase aoe of skills in general.
Improve targeting of arrow skills for small targets. IF i am not using Tornado shot , ROA , or barrage - hitting something nearby feels awkward.
add more ways for spells to leech independant of class.
Finally (which is an over-all factor that will most likely take not only one league) they ought to re-think the loot-tables for unique products as well as their quality. More often than not uniques are pretty "meh" - even in early stages when playing self-found. One solution might be buffing them a little after which decreasing their droprate with a lot - like 90%. If not playing self-thought it was literally takes only a few days before even decent uniques are everywhere for just one Exalted Orb Poe. There's grounds the reasons call most uniques "vendor-trash". There must be much more uniques like Charan's amazing sword. SO tricky to find, but SO rewarding. Consider unique drops getting a grin to a person's face...cu
Popular skills are nerfed and unpopular skills are buffed ---> People consider the builds of popular streamers who min/max ---> Everybody plays exactly the same 4-8 builds prominent by streamers.
When they stop nerfing skills then many people might really still play a few of the builds from last league which means... build diversity! WOOT! Inside a game by having an endless quantity of build options there's been an growing inclination towards complete insufficient actual diversity...
Consequently I really hope the following league is going to be less oriented for the ever-growing speed meta. Clearly clearing maps will be dependent on speed, but making the league-auto technician be about speed? Seriously! If little else I really hope they'll consider mechanics to create slower play-styles more rewarding. I'm well-conscious that Incursions happen to be super popular to a lot of people, but in my experience personally they've helped me not play this league despite the fact that I truly attempted to love them.
Adjust bosses have a greater opportunity to drop maps of the relavent tier - which makes them worth doing.
adjust minimum experience acquired from maps , to reward running harder content.
add harbingers to main game with the 10% spawn rate.
allow them to drop the harbinger and horizon orbs at a decent rate.
-Again this is to help with map progression.
Add the temple mechanic to the core game with 10% chance to spawn initially , then 100% once it has been started.
- Add an in-game Auction House for Poe currency & maps.
start the melee overhaul to make it have additional survive-ability.
Add more tiers of rolls for 2h weapons (including shaper/elder rolls) to really make it similar to sword and shield / dual wield.
Increase the weapon range of 2hs
Increase aoe of skills in general.
Improve targeting of arrow skills for small targets. IF i am not using Tornado shot , ROA , or barrage - hitting something nearby feels awkward.
add more ways for spells to leech independant of class.
Finally (which is an over-all factor that will most likely take not only one league) they ought to re-think the loot-tables for unique products as well as their quality. More often than not uniques are pretty "meh" - even in early stages when playing self-found. One solution might be buffing them a little after which decreasing their droprate with a lot - like 90%. If not playing self-thought it was literally takes only a few days before even decent uniques are everywhere for just one Exalted Orb Poe. There's grounds the reasons call most uniques "vendor-trash". There must be much more uniques like Charan's amazing sword. SO tricky to find, but SO rewarding. Consider unique drops getting a grin to a person's face...cu
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