First. The origin and advantages and disadvantages of the control chart:
First of all, since the outsider map is after the revision of the map, by the international service gods Etup, Windz, and Norseman, who found:
You can use the appropriate map to unlock the rules to get the map you want to drop. (Https://www.youtube.com/watch?v=uN699ygCo2s&t=69s)
In this way, you can first avoid such as the ancient torture room this uncomfortable and tough map appears, but also according to a reasonable design, to achieve the fastest leveling and the fastest farm of the purpose, which is the control of the The advantage of using the term in economics is to increase your chances in the same time cost as a gain, which is the origin of the control chart, so there is a control chart and control methods appear. At the same time, this article does not involve a special locking affix method for the sextant, otherwise it is a new article.
Then the pros and cons of the pros and cons, control the bad after the game is that you can only at the same time you can only hit your special control of the fall of the map, so that some special fixed map drop items, such as opal rings, such as blood armor cards You can only say no. In addition, for beginners, the control is a need to carefully try to figure out their own things, after all, if not designed, the price of the master sextant is still very high.
Second. The principle of control chart:
GGG in 2.4 after the introduction of a new exotic map drop principle, the current known principle of the work mode is as follows:
1. When the system determines that the map is dropped, first according to the current map order, to decide you drop the map order, after that is to determine the type of map you fall;
2. When the map drop order and your current map order close (such as you hit T6 fatal rock beach, and the surrounding T5 dusk dunes, T7 ruins ruins are not open, while the map drop order 5 or 7 , Will fall dusk dunes and ruins ruins), will give priority to fall around the map type. And when you turn T6 dead rock beach into T11 dead rock beach through the plastic sector, when he drops the T12 map, it will be re-selected in your other picture because there is no matching level around it.
Therefore, the use of this feature, from T10 to T15 between the choice of those monsters density, a special drop, while the terrain simple map to shape, so you brush the map time and difficulty are greatly reduced.
Third. Control the practice of control:
Due to 3.0GGG for everyone on the rocky beach has a soft spot dissatisfaction, weakened the rock beach monster density and quantity (some tests, less 30%), so the rock is not the first choice;
Control the time, first of all you have to do is know what map drop plastic sector jade: http: //poedb.tw/area.php? C = ShapersOrb
When you get the plastic sector jade later, usually made plastic sector jade map is to be used to plastic, plastic formula is as follows:
Corresponding to the color of the plotter 3 with a re-cast stone, such as I hit the T11 excavation field, got the T6 plastic sector jade, because the excavation field is not on our list of control charts, so you want to seal it, need to use Three red master plotters (because T11 is a red map) with a re-cast stone
Of course, if your plastic sector has been used by you other places, then use the following recipe can make the shape of the map to restore, this time you want to get shaped jade, just hit the corresponding map on the line (map on the purple The kind of circle)
In the full understanding of the above knowledge, we can according to their preferences to set the control map line, where I provide two ideas:
1. Experience flow (according to the route is simple, brush fast, clean fast standard)
T1-T9 fully open
T10-Flat top desert
T11 - Ancient Arena
T12-empty (after doing so, when the system to determine your order for the 12, because there is no corresponding map, and automatically reduced to T11, basically brush the T11)
T13 - Twilight Beach
T14-blast fjord
T15 - lost city dock
Experience flow approach is to minimize the appearance of other unrelated maps, each order of the map only one, to ensure a large number of appear and get.
2. brush money flow
T1-T10 fully open
T11-giant spider forest (fall hunting card)
T12-magic gold treasure (drop ex card)
T13-empty (to ensure that the magic gold treasury out rate)
T14 and above fully open to ensure that open rate of more than 100%
In addition, the next map is only for the general map, all the dark gold maps and special maps (such as the Walter Hall, the four guards and Shaper) is certainly all unlock.
More than two kinds of ideas, for your reference.
Also said, according to reddit, everyone's test results, there are still valuable map can be controlled as follows:
T1 poisonous forest valley (this did not say that the only choice)
T2 fantasy oasis (map simple, monster density) / white beach head (the route is simple all the way to the end)
T3 dry lake shore (map simple, monster density) / secret channel (produced white robe card, the route is simple)
T4 Falling graveyard (map is simple, monster density) / sharp acid harsh (simple route)
T5 bloody swamp (sextant brush map preferred, but 3.0 removed the Union stone, the efficiency greatly reduced) / twilight dunes (map simple, monster density) / flat top desert (the route is simple, but BOSS on the physical melee BD unfriendly , Not recommended for physical BD use)
T6 Sunburn Canyon (map simple, double BOSS) / giant spider forest (monster density high, at the same time have a hunting card) / ancient racing field (map simple outside with 3BOSS)
T7 Often mound (map simple) / drywood woodland (high density, while falling 3 enlightenment card and lucky card group) / faint mudflat (map simple square but BOSS damage high)
T8 sunny hills (map is simple, but the number of monsters have been weakened) / Twilight Beach (strongly recommended, density, while the map is simple, BOSS can also brush the soul possessed) / coastal hills (map simple but 3.0 monster Density is also reduced by GGG) / dawn cemetery (monster density, while 3BOSS) / miasma fissure (monster density)
T9 blast windfalls (double BOSS + density) / crisis reefs / quiet mausoleum / moonlight corridors (3.0 after the revision, the map is more good run, the appropriate weakening density, while double BOSS)
T10 lost the dock (map simple but BOSS polymorphism at the same time damage high) / underground river (map is simple, BOSS drop range of clothing cards, but this map will fall T11 coastal quiet points) / Arcane Court (3BOSS + monster density Odd high) / battles pillars (map simple)
Hope this article can help you want to understand and are in control of you, especially a large number of national dress Meng new, less detours and road.
First of all, since the outsider map is after the revision of the map, by the international service gods Etup, Windz, and Norseman, who found:
You can use the appropriate map to unlock the rules to get the map you want to drop. (Https://www.youtube.com/watch?v=uN699ygCo2s&t=69s)
In this way, you can first avoid such as the ancient torture room this uncomfortable and tough map appears, but also according to a reasonable design, to achieve the fastest leveling and the fastest farm of the purpose, which is the control of the The advantage of using the term in economics is to increase your chances in the same time cost as a gain, which is the origin of the control chart, so there is a control chart and control methods appear. At the same time, this article does not involve a special locking affix method for the sextant, otherwise it is a new article.
Then the pros and cons of the pros and cons, control the bad after the game is that you can only at the same time you can only hit your special control of the fall of the map, so that some special fixed map drop items, such as opal rings, such as blood armor cards You can only say no. In addition, for beginners, the control is a need to carefully try to figure out their own things, after all, if not designed, the price of the master sextant is still very high.
Second. The principle of control chart:
GGG in 2.4 after the introduction of a new exotic map drop principle, the current known principle of the work mode is as follows:
1. When the system determines that the map is dropped, first according to the current map order, to decide you drop the map order, after that is to determine the type of map you fall;
2. When the map drop order and your current map order close (such as you hit T6 fatal rock beach, and the surrounding T5 dusk dunes, T7 ruins ruins are not open, while the map drop order 5 or 7 , Will fall dusk dunes and ruins ruins), will give priority to fall around the map type. And when you turn T6 dead rock beach into T11 dead rock beach through the plastic sector, when he drops the T12 map, it will be re-selected in your other picture because there is no matching level around it.
Therefore, the use of this feature, from T10 to T15 between the choice of those monsters density, a special drop, while the terrain simple map to shape, so you brush the map time and difficulty are greatly reduced.
Third. Control the practice of control:
Due to 3.0GGG for everyone on the rocky beach has a soft spot dissatisfaction, weakened the rock beach monster density and quantity (some tests, less 30%), so the rock is not the first choice;
Control the time, first of all you have to do is know what map drop plastic sector jade: http: //poedb.tw/area.php? C = ShapersOrb
When you get the plastic sector jade later, usually made plastic sector jade map is to be used to plastic, plastic formula is as follows:
Corresponding to the color of the plotter 3 with a re-cast stone, such as I hit the T11 excavation field, got the T6 plastic sector jade, because the excavation field is not on our list of control charts, so you want to seal it, need to use Three red master plotters (because T11 is a red map) with a re-cast stone
Of course, if your plastic sector has been used by you other places, then use the following recipe can make the shape of the map to restore, this time you want to get shaped jade, just hit the corresponding map on the line (map on the purple The kind of circle)
In the full understanding of the above knowledge, we can according to their preferences to set the control map line, where I provide two ideas:
1. Experience flow (according to the route is simple, brush fast, clean fast standard)
T1-T9 fully open
T10-Flat top desert
T11 - Ancient Arena
T12-empty (after doing so, when the system to determine your order for the 12, because there is no corresponding map, and automatically reduced to T11, basically brush the T11)
T13 - Twilight Beach
T14-blast fjord
T15 - lost city dock
Experience flow approach is to minimize the appearance of other unrelated maps, each order of the map only one, to ensure a large number of appear and get.
2. brush money flow
T1-T10 fully open
T11-giant spider forest (fall hunting card)
T12-magic gold treasure (drop ex card)
T13-empty (to ensure that the magic gold treasury out rate)
T14 and above fully open to ensure that open rate of more than 100%
In addition, the next map is only for the general map, all the dark gold maps and special maps (such as the Walter Hall, the four guards and Shaper) is certainly all unlock.
More than two kinds of ideas, for your reference.
Also said, according to reddit, everyone's test results, there are still valuable map can be controlled as follows:
T1 poisonous forest valley (this did not say that the only choice)
T2 fantasy oasis (map simple, monster density) / white beach head (the route is simple all the way to the end)
T3 dry lake shore (map simple, monster density) / secret channel (produced white robe card, the route is simple)
T4 Falling graveyard (map is simple, monster density) / sharp acid harsh (simple route)
T5 bloody swamp (sextant brush map preferred, but 3.0 removed the Union stone, the efficiency greatly reduced) / twilight dunes (map simple, monster density) / flat top desert (the route is simple, but BOSS on the physical melee BD unfriendly , Not recommended for physical BD use)
T6 Sunburn Canyon (map simple, double BOSS) / giant spider forest (monster density high, at the same time have a hunting card) / ancient racing field (map simple outside with 3BOSS)
T7 Often mound (map simple) / drywood woodland (high density, while falling 3 enlightenment card and lucky card group) / faint mudflat (map simple square but BOSS damage high)
T8 sunny hills (map is simple, but the number of monsters have been weakened) / Twilight Beach (strongly recommended, density, while the map is simple, BOSS can also brush the soul possessed) / coastal hills (map simple but 3.0 monster Density is also reduced by GGG) / dawn cemetery (monster density, while 3BOSS) / miasma fissure (monster density)
T9 blast windfalls (double BOSS + density) / crisis reefs / quiet mausoleum / moonlight corridors (3.0 after the revision, the map is more good run, the appropriate weakening density, while double BOSS)
T10 lost the dock (map simple but BOSS polymorphism at the same time damage high) / underground river (map is simple, BOSS drop range of clothing cards, but this map will fall T11 coastal quiet points) / Arcane Court (3BOSS + monster density Odd high) / battles pillars (map simple)
Hope this article can help you want to understand and are in control of you, especially a large number of national dress Meng new, less detours and road.
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