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POE 3.2 Builds For Bestiary Typical And Hardcore League

Path of Exile Elementalists deal in all factors elemental. They have access to conditional but effective element damage bonuses, some granted periodically or using a skill requirement. They're able to also specialize in elemental ailments, Herald capabilities, and elemental golems. Some passive expertise can be mixed and matched to accommodate numerous damage varieties, even physical and chaos. Within this Post, PoeCurrencyBuy Will share PoE 3.2 Witch Elementalist Construct For Bestiary Normal And Hardcore League.


[PoE 3.2 Bestiary Regular Build] Poet's pen Volatile dead/Body swap Witch Elementalist create

This develops can be a Poet's pen Volatile dead/Body swap create. There is nothing new, and also you can locate the mechanic quite straightforward with google. This guide is just to offer you more info on the way to min-maxing the develop on an Elementalist character.
Due to the fact poet's pen has internal cooldown = 250ms
An aspect of Spider is ideal, extra dmg output and slow enemy.
Bodyswap/Volatile combo deal was fewer DPS than just Volatile dead alone, because of the bodyswap's animation delay.

Pros:
+ Easy to start
+ Superior clearing speed
+ All content material viable
+ Ele reflect Secure
+ 7k+ life

Cons:
-Weak once more physical harm, you'll be able to fix this by utilizing Voll's devotion + IC, but's that's one more matter.
-Tri res balance may perhaps challenge and consume a lot of Poe currency; the new player should not do it.

Gear Helm
Enchant - Volatile Dead destroys as much as 1 added Corpses -> grant you tons of DPS
Starkonja or perhaps a High HP resist. Final time Builder check Starkonja's Head was like 5ex, so This Create purchased a rare at 1.five Poe Exalted.

Gear Chest
Kaom's heart -> Really higher base HP, good %fire harm, considering the fact that we do not will need link this is the most effective
a Kaom's heart is less expensive than a 6L Belly, and it really is endgame Armour for you

Gear Gloves
shadow and Dust: Cheap gloves, give you crit chance/multiplier and Clear speed with rampage
Oskarm: Free of charge curse, got an extended life, spell dodge.
Fenumus' Weave: Life, attack speed, the aspect of spider and bonus, a great glove. The only reason why this Make do not use that is that Develop don't would like to lose Aspect with the spider even though obtaining rampage for map clear, so This Create craft Aspect of a spider on my ring and switching amongst Shadow and Oskarm


T15 Elder

8-mod Hydra

UBER Elder Struggle with WoodenPC/internet

Pob Link: https://pastebin.com/p8iwkNXD
Ability Tree: https://goo.gl/fM4r37
Example Link: http://www.pathofexile.com/forum/view-thread/2105455

[PoE 3.2 Bestiary Hardcore Build] 300k hit and 100k+ ignite and millions of dmg from abusing Herald of Ash with adds Witch Elementalist create

You level with freeze pulse + fire trap until firestorm. Then you use firestorm until act 4 and switch to flame blast BUT use an initial hit massive scaling for it until later. So a 4L of Flmeblast - Faster Casting - Controlled Destruction - Fire Penetration! Make sure to have both Templar and Witch AOE clusters before going Flameblast and try to get some cast speed on gear.

Single Target early gets carried by first hit Flameblast, and later you will have like 300k hit, and 100k+ ignite and millions of dmg from abusing Herald of Ash with adds. It is exceptional so far; bosses die faster than on most make, to be honest.

Auras, Curses, and Jewels:
Auras:
Herald of Ash and Clarity - you may drop Clarity if you want a lot more one-shot protection but you will have a good deal less mana regen.
Curses:
I prefer Enfeeble on CwdT setup. It is possible to also use Elemental Weakness or Temporal Chains but would not recommend except softcore.
Jewels:
Try to get life on all Jewels! Mainly abyss jewels which are into mandatory section otherwise Life/Mana/Castspeed/Attackspeed/DMG jewels etc.

Gear:
These three items in combination with the Elementalist global pro-life from "Beacon of Ruin" allows a completely new mechanic to exist. Stormfire gives you an incredible burn dmg buff, but the main purpose of it is that the explosion from "Inpulsa's Broken Heart" CAN NOW IGNITE and proliferate ANY ailment within range. This makes the pro-life travel with the explosion, which triggers more explosions on monster death. So basically everything in range of a burst or the pro-life AOE just gets annihilated! Not only shock to triggers explosions and ignite for the dmg but also chill proliferates all the way, which makes the 100% increased burning dmg taken from dyads work on everything.

Affordable Gear:
Esh's Mirror adds A lot of Harm, it's not mandatory, but you wish to have it in remaps. Try to cap your resists for Elemental Focus Support weak and DEX might be a problem to get enough for a high-level blood rage on gear...i had to take the 30 dex node on the tree as well for now. Otherwise, aim for higher life & mana and mana regen on ring and amulet. Stygian Vise as belt ofc could be tricky to get a very good one now. Also get two Onslaught Support on kill abyss jewels to make it consistent and get some leech boots, they add so much survivability!
Flasks are the usual ones; This Build uses these for now. You'll be able to take something else instead of Sulphur Flask, but if you want to use Wise oak, you have to provide upon the granite of iron skin.

BiS Gear: 
Horror Helmet for 30% much more elemental dmg for HoA!
Insanity, Hysteria or Elder Faster Attacks Gloves for juicy Shield Charge!

Clear:
The extra dmg you have, the additional relaxed it is possible to kill and trigger the chain reaction with shield charge, this puts your character at a higher risk in tough maps but also can make the clear much faster!
I named the playstyle in harder maps "Tag & Trigger," "tag" the mobs with shield charge = you apply shock, chill and ignite with it. "Trigger" the chain reaction using a tap from the flame blast to kill one mob and annihilate fairly much everything that's close to each other.

Single target:
Keep up Orb of Storm for EE and try to hit the boss with a weak mob next to him to trigger HoA insane overkill harm! You may use a worm flask too.
If you hit it, suitable bosses might be one-shot! If you don't, they still die at a reasonable speed.
Ignite DPS at my current gear is about 150k in an ideal situation.
Initial Hit DPS is about 300k in a proper situation.
HoA Burn DPS is often over 1mil DPS if you hit it appropriately.


T15 Bog

Herald of Ash Mechanic Showcase

PoB link: https://pastebin.com/KP39A3QU
Skill Tree: https://goo.gl/qkEJFc
Example Link:http://www.pathofexile.com/forum/view-thread/2110987


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