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Path of exile 3.1 Shadow Saboteur Builds With Fire Nova Mine, Fire Trap, Remote Mine and Trap Support

The Saboteur focuses on enhancing his traps and mines with utility bonuses as opposed to straight harm or essential strike increases. This class also expands on blind as an offensive and defensive mechanic. In this short article, Poecurrencybuy will share you Path of exile 3.1 Build For Shadow Saboteur with Fire Nova Mine, Fire Trap, Remote Mine and Trap Support Gems.





[Poe 3.1 Fire Nova Mine] Fire Nova Mine - Perfect League Starter - Low Budget - Rapid - HC Viable 

Nerfhammer expertly dodged, maybe we are lucky and in some cases get a slight buff? Let's wait for the full patch notes.
Patch Notes have arrived:
 Everything stays exactly the same - so we can officially contact this guide a 3.1 guide now (was hoping for any small saboteur buff, but that may possibly include later patches).
As far as I've seen, the new help gems do not assist us either.
FNM appears to be appropriate for the Abyss League mechanic given that you can place your mines along the floor cracks even just before you have seen any mobs, after they pop out you can rapidly destroy them, just like heavy boxes, breaches, and so on. Pretty very good, going to play FNM myself this league and retain you updated with my current gear.

Fire Nova Mines would be the most enjoyable build I've played so far. The combination of quickly evident speed, very affordable equipment and also the possibility to run every single Map Mod without an issue makes this build the ideal first Character to get a new league. You can get rich early on to farm up for your 2nd, far more high priced, character.
The build is usually adapted to become extremely HC-viable. I've played FNM to level 95 and 92 in HC Leagues.

Do you prefer not to have Attacked in location often on utilizing the num lock trick so your mines will usually get placed at your feet? Just thought it might be a superb addition to the guide.

1.adjust the Keybinds of "Attack in place" to any with the binary keyboard quantity.
2.when having num lock turned on press the essential you bound to "Attack in place" (in my case its nr 7).
3. when nevertheless holding the specified quantity turn off your num lock.
4. delight in Perma attack in place

Link: http://www.pathofexile.com/forum/view-thread/1774498


[Poe 3.1 Fire Trap] What a Shocking Tri-Element Crit Trapper!

Effectively, the Mana nodes in Mind more than Matter got nerfed. Fairly a whiplash, but skilling a critical Mana node in place of two little life nodes must take even this back out.Previous that, no buffs to traps or the Saboteur, mainly keeping it all the exact same.Maybe an exceptional or two will likely be handy, even though This Build keeps my expectations low.

Pros:

+ Can run pretty much any Map mod (Though no Life and Mana reg is usually a significant discomfort)
+ 'Mandatory' gear is cheap
+ Quickly screen-clearing
+ Can get a decently higher life and ES pool (5k+ life and 2.5k-3.5k ES(Depending on your speed)
+ Atziri, Izaro and Higher Tier Maps are not any difficulty!
+ Can deal with every Guardian! (See Videos for every single under)
+ Shaper was viable! (See Video below)
+ Loads of enjoyable to play!
+ Absolutely everyone loves a Shocker!

Cons:

- Viable for HC, but could be a pain early on, as this build tends to become pretty squishy in its early stages.
- Mana heavy without having Thoughts over Matter, meaning you may need a Mana Flask if you don't ability it.
- The higher quantity of giant Shock Novas and Ice Traps can get on one's eyes quickly
- Your fingers can get stiff from continually smashing the keyboard

Link: http://www.pathofexile.com/forum/view-thread/1753522


[Poe 3.1 Remote Mine Support] Wintz's GC Miner Sabo (HC/SC, Shaper, Uber Atziri, Guardian & Uber lab viable)

Ripped at level 96.7 @ rank 5 to log out packet loss. Tried shaper and guardians on standard and was surprised at the single target DPS and decided to remake it on HSC as my league starter and boss farmer.

How does this build work?
Glacial cascade has been changed in 3.0 into a pure physical damage spell with innate 60% cold conversion. This suggests it can now scale nicely with Phy's harm nodes (else if 100% conversion) even though acquiring the benefit of hatred/added fire/herald of ash and so forth.

Tremor Rod vs. dagger/shield?
Tremor rod can potentially give you an 18-24% AOE boost throughout mapping due to the fact the mines can be detonated twice. Also has much mine laying speed but you lose shield charge + fort mobility and defense. Also, lack significant crit % and life/res from a shield.
Shield/dagger variety has far more damage up front, but tremor should have comparable DPS in a sustained fight.

Link: http://www.pathofexile.com/forum/view-thread/1753522


[Poe 3.1 Trap Support] 10c Budget, efficiently farm Atziri/Uber Lab/Early Red Maps

All are nice. Last expansion I farmed up 15 exalts in about three days with this build though spending 10c on it. I know I'm a piece of shit when it comes to answering people's questions, so I'm grateful that the community around the build has been helping each other. That's with decent gear, the gear I did Shaper with. All you may need to do is focus on ELE damage/life/resists/crit as a lot as possible, but to farm Atziri and Uber Lab, you do not require exceptionally not even Tinkerskin. Get it when you can although. The skills section also shows you what to put in as you get 5/6l in the unchecked skills.

Link: http://www.pathofexile.com/forum/view-thread/1945896

Commonly, they're not worth the trouble for reasons that are sufficient within the lengthy run. Whilst they may be valuable for players who may well know nothing in regards to the game. For essentially the most component, they are finding out tools for novices to ease them into the game. For a lot more Path of exile 3.1 Builds, you could pay a visit to Poecurrencybuy.com. Just a reminder: you can get 5% coupon code for free from the reps in the event you Buy Poe Currency order from this article.

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