The Witch is usually a pure intelligence based class, which utilizes wands and scepters, and her armor pieces grant an energy shield which protects them from damage. The Witch's Ascendancy classes are Necromancer, Elementalist, and Occultist. In this report, poecurrencybuy.com will share five Path of exile 3.1.0 Witch Necromancer Builds for you
NO.1 [Poe3.1 Build] ALL Content! Lv100 Huy's OG Summon Raging Spirits Necromancer Guide: The Druid
SRS' Additive Damage got Buffed! It makes use of only to receive 70% of additive harm, but now it receives 85% (the wording might have been confusing on the patch notes). Though this will not currently influence the make even though soloing considering the fact that This Build did not rely on any additive harm for the sake of efficiency,
the buff opens new possibilities with additional sources of harm scaling. This Develop makes aura supports that add flat damage much more successful for us :D
The nerf to the Mana nodes behind MoM hurts a little but does not alter the make. We are nevertheless acquiring MoM early on regardless since it is nonetheless amazing and will be capable of sustain late game when Vaal Clarity + Mana Potion (especially Lavianga) is set up properly.
The rarity of Lycosidae tends to make it a bit tougher to get for our endgame core setup, but we can substitute with Victario's Charity until Lycosidae is obtained (may be an excellent idea to begin chancing Rawhide Tower Shields). As a side note, the baron nerf doesn't impact the core make a great deal at all since it does not use it. This Make only applied it to my super late endgame greedy setup when the gear became ridiculous. xD
Aside from that, the new uniques, shaper/elder items, and in particular abyssal jewels appear like they will possess a lot of possibilities with SRS, creating it even faster/better than just before! Construct update the guide as we see them.
Create links: https://www.pathofexile.com/forum/view-thread/1992005
NO.1 [Poe3.1 Build] Burning Spectres League Starter - Torch the Atlas - 10k+ EHP, 70/70 block
Note for returning players: Spectres are now persistent by means of log out, no longer scale down towards the zone level, and may be raised by means of Desecrate in any zone.Wickerman harm lowered by some unknown amount. Yokohama's Vanguard totem duration halved, meaning superior clear speed and in numerous situations improved boss harm on account of improved totem mobility. The build will most likely be a lot more centered on TVs.
Pros:
+ Low cost. Demands only Bones of Ullr, Skullhead, Advancing Fortress, and Stone of Lazhwar
+ Nice league starter
+ Extremely HC viable
+ Uncomplicated going around the FPS
+ 10k+ Helpful HP with MoM
+ Excels at carrying out challenging high-level content material which includes Guardians, Shaper, and Uber Atziri
+ Can do any map mod
+ Reflect immune
+ Spectres are close to immortal as a consequence of their HP and boosted life regeneration
+ Max block and spell block, with 600+ life, gained on block
+ Can farm Uber lab with ease. But keep clear of your chopping block traps. The bleed is bugged and kills minions
+ No Zombies to be concerned about
+ Desecrate + Bone offering within a Cast when harm Taken setup for added comfort
Cons:
- The animated guardian can die in the event you play sloppy or neglect to give it the suitable defenses.
- Chayula's Domain is really a bit tough on account of specter mobility and pathfinding.
Build links: https://www.pathofexile.com/forum/view-thread/1971585
NO.1 [Poe3.1 Build] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Higher DPS & Defense
Up to Level 28 Flame Golems (Lvl 23, Low budget Flame Golems comparison in "Videos," still op)
Up to 10k EHP (Life + Energy Shield, without legacy items)
Shaper & Guardians down, T15 bosses straightforward mode
Have up to 58% block chance, 59% spell block chance (75%/75% with legacy Rumi's Concoction)
Minions with up to 75% block chance, 35% spell block chance
Run up to 75% Temporal Chains without any curse nodes
Generate Power and Frenzy charges for the whole party
Debuff enemies speed to crawl
Almost all defenses automated, high survival
Inexpensive and noob friendly build to begin with great tutorial
Updating Guides style and content. Some errors could be present
Added some graphics to guide
Added "Shield Charge" as movement skill to guide
Changed minor Pantheon god to guide
Changed flask recommendatihttps://tinyurl.com/yatx5w4nons for the guide
"Nemesis87" is 9th player to reach level 100 with his construct in league \o/
"Val0s" is 10th player to reach level 100 with his creation in league \o/
"Timmeh519" is now the first player to reach level 100 twice with this build \o/
Reworked "Specter" part of the build
Started a guild for Flame Golemancers, more info in lowest section of guide
Patch notes are out, far more info at page "161."
Updated Path Of Building to 3.1
Added 75%/75% Max Block, Dual Curse Variant on the create. Could be found in "Frequently asked questions / 75%/75% Max Block, Dual Curse Variant."
Make links: https://www.pathofexile.com/forum/view-thread/1827487
NO.1 [Poe3.1 Build] Spellomancer, facetank 95%, clear 99.9% on the game with ease. Budget, Shaper, Uber, HoGM
3.1 changes:
- behind MoM, passives got nerfed a little, 200-300 less mana in late endgame, but that does not transform anything.
- The vulnerability is now useless for this make, replaced with Despair.
- RF variant will probably be significantly harder to run with RotP nerf.
- can replace firestorm with cremation, volatile dead or detonate dead and go with them.
Everything else stays the same. However, there may well be some new things, which can be added towards the creation, like new units or new skill combos with the shaper and elder items. We will see.
Develop links: https://www.pathofexile.com/forum/view-thread/1984557
NO.1 [Poe3.1 Build] Enki's Arc Witch - a beginner & SSF-friendly Caster
With this guide, I want to provide an affordable self-cast construct for beginners and veterans alike,
that scales well into mapping and can even be played wholly self-found.
It's not meant to be an overpowered meta create to faceroll all content material with, but rather a solid make to acquire into and learn the game with the intention to prepare you for your future builds.
Even should you aren't new, please read the guide carefully.
Questions & Discussion about the current develop version starts on page 354.
This Create isn't the final 3.1 update yet; there's still a few things to test that Create can't do again, namely new gems and uniques, so things are always subject to alter.
Pros:
+ extremely low cost to gear
+ fully SSF-capable
+ relatively fast mapping
+ flexible can run most map mods
+ higher Block, Spellblock & Mind over Matter
Cons:
- can't reliably do Guardians, Shaper, etc.
- mediocre single-target damage
- not made for facetanking
Create links: https://www.pathofexile.com/forum/view-thread/1147951
NO.1 [Poe3.1 Build] ALL Content! Lv100 Huy's OG Summon Raging Spirits Necromancer Guide: The Druid
SRS' Additive Damage got Buffed! It makes use of only to receive 70% of additive harm, but now it receives 85% (the wording might have been confusing on the patch notes). Though this will not currently influence the make even though soloing considering the fact that This Build did not rely on any additive harm for the sake of efficiency,
the buff opens new possibilities with additional sources of harm scaling. This Develop makes aura supports that add flat damage much more successful for us :D
The nerf to the Mana nodes behind MoM hurts a little but does not alter the make. We are nevertheless acquiring MoM early on regardless since it is nonetheless amazing and will be capable of sustain late game when Vaal Clarity + Mana Potion (especially Lavianga) is set up properly.
The rarity of Lycosidae tends to make it a bit tougher to get for our endgame core setup, but we can substitute with Victario's Charity until Lycosidae is obtained (may be an excellent idea to begin chancing Rawhide Tower Shields). As a side note, the baron nerf doesn't impact the core make a great deal at all since it does not use it. This Make only applied it to my super late endgame greedy setup when the gear became ridiculous. xD
Aside from that, the new uniques, shaper/elder items, and in particular abyssal jewels appear like they will possess a lot of possibilities with SRS, creating it even faster/better than just before! Construct update the guide as we see them.
Create links: https://www.pathofexile.com/forum/view-thread/1992005
NO.1 [Poe3.1 Build] Burning Spectres League Starter - Torch the Atlas - 10k+ EHP, 70/70 block
Note for returning players: Spectres are now persistent by means of log out, no longer scale down towards the zone level, and may be raised by means of Desecrate in any zone.Wickerman harm lowered by some unknown amount. Yokohama's Vanguard totem duration halved, meaning superior clear speed and in numerous situations improved boss harm on account of improved totem mobility. The build will most likely be a lot more centered on TVs.
Pros:
+ Low cost. Demands only Bones of Ullr, Skullhead, Advancing Fortress, and Stone of Lazhwar
+ Nice league starter
+ Extremely HC viable
+ Uncomplicated going around the FPS
+ 10k+ Helpful HP with MoM
+ Excels at carrying out challenging high-level content material which includes Guardians, Shaper, and Uber Atziri
+ Can do any map mod
+ Reflect immune
+ Spectres are close to immortal as a consequence of their HP and boosted life regeneration
+ Max block and spell block, with 600+ life, gained on block
+ Can farm Uber lab with ease. But keep clear of your chopping block traps. The bleed is bugged and kills minions
+ No Zombies to be concerned about
+ Desecrate + Bone offering within a Cast when harm Taken setup for added comfort
Cons:
- The animated guardian can die in the event you play sloppy or neglect to give it the suitable defenses.
- Chayula's Domain is really a bit tough on account of specter mobility and pathfinding.
Build links: https://www.pathofexile.com/forum/view-thread/1971585
NO.1 [Poe3.1 Build] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Higher DPS & Defense
Up to Level 28 Flame Golems (Lvl 23, Low budget Flame Golems comparison in "Videos," still op)
Up to 10k EHP (Life + Energy Shield, without legacy items)
Shaper & Guardians down, T15 bosses straightforward mode
Have up to 58% block chance, 59% spell block chance (75%/75% with legacy Rumi's Concoction)
Minions with up to 75% block chance, 35% spell block chance
Run up to 75% Temporal Chains without any curse nodes
Generate Power and Frenzy charges for the whole party
Debuff enemies speed to crawl
Almost all defenses automated, high survival
Inexpensive and noob friendly build to begin with great tutorial
Updating Guides style and content. Some errors could be present
Added some graphics to guide
Added "Shield Charge" as movement skill to guide
Changed minor Pantheon god to guide
Changed flask recommendatihttps://tinyurl.com/yatx5w4nons for the guide
"Nemesis87" is 9th player to reach level 100 with his construct in league \o/
"Val0s" is 10th player to reach level 100 with his creation in league \o/
"Timmeh519" is now the first player to reach level 100 twice with this build \o/
Reworked "Specter" part of the build
Started a guild for Flame Golemancers, more info in lowest section of guide
Patch notes are out, far more info at page "161."
Updated Path Of Building to 3.1
Added 75%/75% Max Block, Dual Curse Variant on the create. Could be found in "Frequently asked questions / 75%/75% Max Block, Dual Curse Variant."
Make links: https://www.pathofexile.com/forum/view-thread/1827487
NO.1 [Poe3.1 Build] Spellomancer, facetank 95%, clear 99.9% on the game with ease. Budget, Shaper, Uber, HoGM
3.1 changes:
- behind MoM, passives got nerfed a little, 200-300 less mana in late endgame, but that does not transform anything.
- The vulnerability is now useless for this make, replaced with Despair.
- RF variant will probably be significantly harder to run with RotP nerf.
- can replace firestorm with cremation, volatile dead or detonate dead and go with them.
Everything else stays the same. However, there may well be some new things, which can be added towards the creation, like new units or new skill combos with the shaper and elder items. We will see.
Develop links: https://www.pathofexile.com/forum/view-thread/1984557
NO.1 [Poe3.1 Build] Enki's Arc Witch - a beginner & SSF-friendly Caster
With this guide, I want to provide an affordable self-cast construct for beginners and veterans alike,
that scales well into mapping and can even be played wholly self-found.
It's not meant to be an overpowered meta create to faceroll all content material with, but rather a solid make to acquire into and learn the game with the intention to prepare you for your future builds.
Even should you aren't new, please read the guide carefully.
Questions & Discussion about the current develop version starts on page 354.
This Create isn't the final 3.1 update yet; there's still a few things to test that Create can't do again, namely new gems and uniques, so things are always subject to alter.
Pros:
+ extremely low cost to gear
+ fully SSF-capable
+ relatively fast mapping
+ flexible can run most map mods
+ higher Block, Spellblock & Mind over Matter
Cons:
- can't reliably do Guardians, Shaper, etc.
- mediocre single-target damage
- not made for facetanking
Create links: https://www.pathofexile.com/forum/view-thread/1147951
Nice in depth introduced necromancer build. I was curious how will it work but he menaged pretty well.
ReplyDeleteI was using many different builds but one you introduced and this one are best.
If you are looking for good build for necro and you like to play aggresive try them!