Right now, this 1 will choose out quite a few three.1 version of the greatest impaired and explain why weakened these things.
1. VP (Valle coupons about)
Quite a few tough to play the game map or the king might be attacked immediately hurt higher and devoid of investing as well a great deal vampire VP directly just after the roller.
VP now has no instantaneous stealing, doubling your steal price and maximum steal price. VP believes this is what POE historically needed to be weakened.
This talent is still robust, but you might have to invest in the blood can only be applied to him.
2. MoM talent point (reside a Patch was cut)
The talent added towards the talent after MoM is reduced (ahead of it appears to be 12%, 12%, 40%, +100), and he gives too substantially magic to the early characters. , MoM can nevertheless be very robust after investing in magic.
(I guess the back of the talent to grow to be 10%, ten,30, +50 XD)
3. Queen's hand
Queen's hand effect is changed, if you have a vital strike in the near future, will give you the effect of VP (double suction rate / maximum suction price.) Because it truly is not directed to the role of VP, so generally not crit / did not attack When life can reply and drink water.
4. Fragile / Desperate / Death dying
Fragility is now strength (red) sort gems, focused on physical damage, bleeding, with paralysis.
Despair is often a new, smart gem that should replace all current fragile talent gems, minimizing chaotic resistance and rising damage from Dot, increasing the Chaos damage when a damned enemy is hit (this isn't new towards the ten talent gems)
Death dying, as a could be placed on the totem / non-damage abilities, he gave the effect is also strong.We put a number of his harm bonus despair this gem, the definition of strength-type gems or concentrate on physical harm.
Wicca brewing now provides a desperation impact.
5. Dark Blood Covenant (just came out too powerful cut affordable XD)
Own dark evening blood damage is too higher along with the selection of skills is too massive.
Use no longer give their own extra variety bonus, and damage bonus in the original 95% additional damage weakened to 76% more harm.
6. Barrage
The Relentless Maze no longer enchants the additional projectile, along with the enchantment provided by the Ultimate Maze provides a further Projectile (initially two). The current enchant effect does not impact.
Enchanting with a further projectile permits this talent to be combined using the preferred skill of enchanting as a bow and wand.
7. The Globe Extermination and the World Extermination
Kill Globe: Get 100% added random elemental harm equal to physical weapon harm (110% in the original) No longer give improved crit likelihood, but +12-26 to 20-24 Physical Harm Word Drop.
Globe of Hell: Obtain all additional elemental damage equal to 100% of the physical harm done by the same weapon (originally 110%).
In some cases, the globe could be produced to hurt the bow, though now cut a knife, most are still the strongest.
8. Immediately after the forest
Down to an added 200% -240% dodge worth (originally 240-380%). All versions of the forest now have an upper limit of as much as 100% movement speed increase.
The last revision gave some armor avoidance bonuses, so the run-up given by this affix was considerably improved.Despite the fact that reduce, but up to 100% of your upper limit of your speed of the move the typical player should not be affected.
9. Wings of Flare (Standard Fire Shield)
Improve the maximum quantity of Kang from 8% -> 5%. Life seconds back from 6-> (15-20). The new version also gave 40-60 maximum life (this affix only new version, lost god stone will not make the affix ).
This item gives to a great deal maximum kang, which is a lot extra prominent than any other shield that increases its maximum resistance. This makes it extremely effortless for a normalized character to pile it up. We've added some words to produce this shield Nevertheless helpful for other non-normalist genres.
10. Higher degree of practical experience gained
Every league, we reach 100 as well as other faster and faster, simply because all of us know how to practical experience the value of agriculture encounter, but the revision provides additional expertise offered.We have received a good deal of players advise this to 100 The other way should not be that very simple / fast, but we don't need to affect players in other levels, and we adjust them a bit at a time.
95-96, 6.5% will need extra expertise
96-97, need to have 11.5% more encounter
97-98, will need 18.7% additional expertise
98-99, requires 28.25% much more knowledge
99-100, want 40% much more experience
They are some of the ten significant weaknesses this time (which means much more SMBs within the formal Path Notes), hopefully we've got not forgotten something;)
We also have a bunch of buffs in Patch Notes to balance.
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