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Path of exile Development Use two methods Make Monster Density in Maps Better

poe wanted to post this prior to Thursday's 3.1.0 expansion announcement, as it really is not particularly pointed out in our promoting supplies but is an critical change.Now PoeCurrency.com Will share the two strategies Make Monster Density in Maps Greater in 3.1.0

Firstly, in lieu of trying to normalise the amount of total experience that each map is worth, poe are now wanting to normalise the total practical experience per hour of operating that map. To be able to do this, we've enhanced our designer tools substantially so that they have a lot more handle more than the player encounter in maps of distinct sizes. poe have rebalanced just about every map in Path of Exile and performed in depth experience-per-hour testing. poe have worked on decreasing how generally unlucky outcomes with low density can take place. There shouldn't be any maps that feel underpopulated anymore.

Secondly, poe have rebalanced the map mods so that just about every rollable mod now grants a pack size bonus. A random uncommon map in 3.1.0 has far more monster density than one particular from three.0.0. This also improves the rewards for operating corrupted maps.

Collectively, these adjustments need to address the community's monster density issues. As normally, thank you for your feedback. poe appear forward to talking in extra detail about this expansion on Thursday (Pacific Time).

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