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Top rated Path of exile Builds for Marauder Chieftain

The Chieftain focuses on dealing fire damage. He can do that either by himself or through his totems which benefit from the defensive nodes within this tree. Now PoeCurrencyBuy shares with you Leading 4 Path of exile Builds for Marauder Chieftain. PoeCurrencyBuy as an expert Poe Currency web page, gives secure, rapid and low cost Poe Orbs for you personally. With more than 10 years of excellence, we've served a large number of clients. In case you are hesitating where to purchase Poe Exalted Orb, PoeCurrencyBuy will be a superb decision.



Top#4 : Tukohama's Ascendant [Chieftain] Sire of Shards Fireball Totems
Because the release of Atlas of Worlds, Fireball got a massive 50% more dmg multiplier on lvl 20, essentially it really is viable ideal in the beginning. Individuals may have discovered appreciate into Flameblast Totems, but imo Sire of Shards-Fireball has improved clearspeed, simply because it scales from more sources rather than just from aoe (Spell, Fire, Projectile, AoE). It has also constructed in likelihood to ignite, which does not sound that useful, but is awesome for Chieftain. I tried some other spells also, like Magma orb and Flame Totem, but decided to stick with Fireball, mainly because it has essentially the most satisfying clearspeed imo (Magma Orb is truly clunky, can deal sometimes with mobs truly rapid, other times it is really slow, Flame Totem just isn't suited for this build, for the reason that it isn't aoe based, but I get the idea why men and women liking it a lot, nevertheless not my cup of tea to devote a great deal of dex simply to make quicker projectiles work).
Develop Pros:
-Damage scales definitely nicely into lategame (even with 5L without having fire pen)
-good clearspeed
-HC viable on account of tankyness (playing in SC myself even though)
-budgetfriendly (most products selffound/cheap)
-Blood Magic with a great deal of regen (you may run with no, but would will need an additional mana flask)
-Immune to reflect
-Pretty protected against Detonate Dead (only with Pyre)
-can actually play all map mods
Make Cons:
-...except some crazy shit like 174% quantity with crit, atk/cast speed, temp chains... you will get the idea
-chain mod is definitely the hardest to run, but nevertheless viable
-no regen maps also doable, but not preferable in high tier maps
-lacks a bit mobility with only flame dash and a single quicksilver flask
-Uber Lab is really a bit challenging at first attempt, afterwards farmable, but...
-...can't farm Uber lab well (4 key runs practically not possible, due to to a lot AoE)
-slow at lvling till you get your Sire of Shards equipped (lvling as melee to this point is preferred and transition works properly, given that most early nodes rewards each caster and melee too)

Create links : http://www.pathofexile.com/forum/view-thread/1736631

Top#3 : Meatball Totem - Video Guide - all map mods T15 - HC - SSF - Budget
If you on the lookout for that create, you realize the 1 that could run all map mods regardless of combination on all tiers. Survive these moments when some thing epic takes place on Game of Thrones and you are not watching. Do almost all of the content material the game has on provide without having to farm some 40ex worth of gear on some boring meta create? Then welcome to my initially develop guide, Meatball/Firestorm Totem!
My aim should be to make this one thing players that are new to Path of Exile can comprehend and enjoy while also providing veterans (or rabid totem fanatics like myself) one thing to sink their teeth into and bounce feedback off of. I've been looting and murdering in Wraeclast due to the fact beta and have usually loved totems, finding approaches to help keep them competitive with no sticking to the FOTM is constantly a challenge! But through a large number of hours of experimentation I've located a totem develop that doesn't have to sacrifice survivability in favour of crit to scale into late game like most totem builds (and no this is not pizza sticks). Instead we abuse the great mechanic identified as "overlap" which will be explained as we delve deeper into the depths of this guide, take pleasure in!
Construct Pros:
+ Very tanky by means of leech
+ 5.5k MINIMUM well being using a Tabula/SotL
+ Extremely spending budget
+ Simple to play
+ Totems taunt
+ Immune to reflect
+ Can run Every single map mod
+ Solo Self Identified viable
+ HC safe!
Construct Cons:
- Won't "melt" bosses
- Totems usually are not for everybody (passive playstyle)
- Uber lab essential for leech (may well struggle previous T11 with no it)
- Hard to 4 or 5 crucial Uber Lab on account of totems melting the whole screen
- Men and women will ask why you aren't just playing Warchief totems
- Not Shaper viable

Make links : http://www.pathofexile.com/forum/view-thread/1811424

Top#2 : End-Game Lazy Chieftain Flame Totem Build
In this build I focused on enormous DPS along with a bit on survability. Build is hybrid life + power shield (Mind more than Matter + Eldrith Battery combo) and makes use of Blood Magic. Chieftain for the reason that Totems leech life for you personally, taunts enemy and immune to reflect.
This is not super meta OP make. This can be a straightforward develop allows you to play endgame content material. It is possible to do ALL MAP MODS involve: no mana regen, no leech, physical and elemental harm reflection, blood magic. It's NOT the top league starter create mainly because it really is fairly slow to level up at the starting.
Quick:
You as well as your totems have life leech! (Hinekora, Death's Fury);
Totems taunts every thing, One of a kind Bosses also (Tukohama War's Herald);
Totems immune to fire harm, so completely immune to elemental reflect (Tukohama War's Herald);
You could have up to 60% Fire Penetration. Typical monsters have 0% fire res together with your 60% fire Penetration monsters have -60% Fire Res (so You do 60% more damage);
Do not need any legacy items!
Why not use a Employees with +1 to all gems and +2 to fire gems?
Due to the fact I like Whirling Blades! and in some cases the best employees is much worse than good uncommon dagger + shield. After update 2.5.0 it is possible to use: Tukohama's Fortress Shield.
Immediately after nerf Crit daggers (80% to 50% International Crit Chance Implict). You can try and use Wand/Sceptre with Flame Dash/Shield Charge as an alternative to Whirling Blades.

Build links : http://www.pathofexile.com/forum/view-thread/1702947


TOP#1 The Endgame Incinerator - Chieftain - Under 100C - INCINERATE THE SHAPER
That is an endgame viable(in softcore) incinerate totem create. It could kill all T15 map bosses, uber atziri, the vaal temple trio, all guardians, plus the shaper. It really is difficult to do many of the highest content material deathless, but it is possible with enough ability.
Content material this make can clear:
* Uber lab
* Common Atziri
* Each T15 boss in uncommon corrupted maps. This make handles this content quickly.
* Vaal temple. That is also effortlessly handled.
* Every guardian. You do must roll affordable mods though. Confirmed in two.four.1.
* Uber atziri (ugly run, but far more skilled play could do it deathless)
* SHAPER. (two.4.0, but you essentially preserve your dps greater if your totems do not taunt)

Develop Pros
* Strong clear speed for not a great deal investment, even in parties
* Can run any person map mod and all however the pretty worst combinations(twinned gmp core eater of souls is just not a very good idea).
* Incinerate totems demolish the screen with as much as 600k dps(RF and elemental overload up, incinerate at complete power, 50%+ fire penetration)
* Tabula friendly
* Hardly ever requires hits thanks to totem taunts.

Build Cons
* Leveling is not the very best experience just before Siosa.
* Life is around the low side, you'll be able to take the tiny hits but not the crazy 1 shots.
* A lot of people don't love totems.

Construct hyperlinks : http://www.pathofexile.com/forum/view-thread/1750298

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