The Templar represents Strength and Intelligence and fights with staves and wands. He can come to be a spellcaster or use elemental damage to perform melee attacks. The Templar's Ascendancy classes are Inquisitor, Hierophant, and Guardian.Inquisitors concentrate on elemental damage. They can, among other points, specialize in crucial strikes, elemental penetration or buffing themselves together with the consecrated ground. Most of their skills are compatible with each attack and spells.Now PoeCurrencyBuy.com will share you five Path of exile 3.1.0 Templar Inquisitor Builds
NO.1 [Poe 3.1 Templar Inquisitor] Frostbreath + Ice Crash - 1 Million Shaper DPS
The evening prior to Abyss league launch. Buff to Ice Crash AoE, YAY! Not positive how rare the Lycosidae shield will probably be right after the drop nerf. Safest to rush to Resolute Approach and not take Elemental Overload till you find out if the Lycosidae shield will cost an arm plus a leg. Will maintain spending budget tag on the make until we learn more.
Pros:
-Not Berserker
-Non-crit Shattering of Enemies
-Looks awesome
-Cheap - with ability to scale
-Consecrated ground is quite great, particularly with Soul of Arakaali
-Excellent Attack Speed - 200%+ attack speed - shield charge zoom zoom
-No difficulties with most bosses
-Breaches and Harbingers are cleared insanely fast
Cons:
-Not Berserker
-No Vaal Pact
-Not your billion DPS make for Typical League
-Can't face tank everything
Make link: https://www.pathofexile.com/forum/view-thread/2002457
NO.two [Poe 3.1 Templar Inquisitor] Votto's Thunder Striker / League STARTER to MASTER in 1 / AC SS 2 Curse Inquisitor
This Develop is a Static Strike construct that has been under improvement because the announcement of the War for the Atlas. Finally, just after some tweaks, I really feel it's prepared to be created public with space for improvement as feedback is provided. I'll be posting videos throughout Abyss League, for now, the numbers on PoB inform me it could do maps no trouble except for maybe no life regen, and it says 100k Shaper DPS only on the initial SS hit, so perhaps doable? Is going to be updating soon.
Pros:
+ No needed uniques, hugely flexible
+ Simple to cap resistances plus very good survivability
+ Easy but efficient and sturdy
+ Not CPU heavy, your frames are secure right here
Cons:
- Improvement, later on, can get pricey, naturally
- Melee build, actually melee, you have to hit anything in the face, a lot of people are not fond of that
- No life regen maps could be hard
Build link: https://www.pathofexile.com/forum/view-thread/2037007
NO.3 [Poe 3.1 Templar Inquisitor] Tank, HC, Melee CI, Shaper on 1Link, Guardians, Uber Atziri, 1.7M DPS
This Make is really a melee CI tank create for 3.1. It is a HOWA construct that utilizes Incandescent Heart. It gets about ~11K ES (with Incandescent) or ~13.5K without, with 1.8M DPS with ~10 Poe Exalted Orb worth of gear. Also, you can drop some DPS to develop towards Unwavering Stance, in which case you are able to use Soul of Arakawa (procced by Blood Rage), to attain 8K sustain/sec! Excellent for operating Uber Lab
Nothing was hit in 3.1 or buffed in Poe 3.1, so the construct remains precisely the same unless a number of the new uniques/abyss jewels will substantially strengthen the build in some methods.
Pros
+ Superior evident speed + DPS (1.eight million Shaper DPS)
+ Pretty low cost! The only needed uniques are HOWA (~4c) and Incandescent Heart (~1 inch). Recommended Astramentis is ~20c at the same time. Since ES gear is so inexpensive at the moment, you could quickly grab adorable ES+intelligence gear for < 10 chaos a piece. Flasks are quite cheap except Viktor (~40 Poe Currency) which is not at all necessary.
+ Tanky (with one Poe Exalted Orb, can probably get ~8.5K-9K ES. With perfect gear, can get ~11K or so).
Incandescent Heart+CI provides 25% less elemental damage taken, Inquisitor provides 8% less elemental damage taken, immunity to elemental ailments). plus one or two purity's of your choice, fortify, some armor from incandescent heart + shaper's touch + nodes on the tree, a lot of ES regen and life leech, three endurance charges + CWDT/IC, CI means no chaos dmg was taken, immunity to elemental ailments
+ Good sustain, with 12% ES regen from Inquisitor consecrated ground, and with the capped leech, we can sustain about 4.5-5.5K ES per second (which is what most top end RF builds regen at their max). With the Soul of Arakawa version of the build, that number jumps to 8-9K.
+ Very good against reflect. With 87% lightning resist top end elemental damage reduction and the fact that this is not a crit build, good sustain and using a Sibyl's with the reflect pantheon, you barely feel any reflect damage.
+ Mobile, fast attacks + whirling blades/shield charge = good for avoiding stuff
+ Good against all single map mods! Can run no leech due to high ES pool and regen, can run no regen due to leech. Can run reflect, -max res and ElE damage easily because of high elemental damage reduction capacity.
+ Doesn't use OP mechanics and hopefully will see some buffs! Despite being able to do Shaper and Guardians comfortably, it uses a lot of underpowered/already nerfed mechanics. If GGG ever nerfs VP, they will probably have to rebalance the game, which just means our build becomes even stronger! If ES ever gets some love from GGG again, then that just means our build becomes even stronger! So I imagine this build will live on long after 3.0.
+ Can easily swap Purity's based on encounters.
+ perfect uber Farmer. With high regen, good DPS, good mobility and high durability, I easily run six man Uber carries.
Cons
- Requires you actually to play the game. Can't blow up Shaper in 2s or face tank too much without VP, so, unfortunately, you will have to move out of Shaper's beam and mechanics. Big time bummer, I know.
- Melee character, just sucks in general. Worse off we're CI, so we can't get VP/instant leech.
- Leveling can be a pain as CI. You're on your own for leveling.
Build link:https://www.pathofexile.com/forum/view-thread/2011311
NO.4 [Poe 3.1 Templar Inquisitor] Glacial Cascade Totem Inquisitor
As of Poe 3.1, there is a new Threshold jewel for Glacial Cascade - I will be testing whether or not they are worth it. As of now, the build functions fine as is.
Pros:
Do it all. Any map mod. Any boss. If you want to fill out your atlas and see all the content in the game with one character, then this is a good build play.
Safe. Totems by nature are safe because of distance and immunity to reflect. Add on top of that the fact that we are casting a massive Area of Effect spell that freezes. And the only way you die is by being careless.
Mind over Matter. Speaking of safe, MoM is one of the best Defensive Keystones in 3.0 and is straightforward to gear.
Beginner was friendly. Leveling, mapping, and progressing the build all felt smooth. Like I mentioned in the intro, I used this build as an introduction to the game and it made me fall in love with PoE!
Huge Single Target Damage. Ascending into Inquisitor allows us to ignore resistances. Smart swapping of Skill Gems will enable us to stack ?¡Ã£More?¡Ã€ multipliers. On top of that, the mechanics of Glacial Cascade can hit the same enemy more than once with the same cast.
Cons:
Totems are not for everyone. Players seem to love or hate them. That being said, this version of symbols can be a lot more ?¡Ã£active?¡Ã€ than other totem builds. I obviously love totems and maybe you will too after playing this build!
SSF/Hardcore are currently untested! I have a lot of deaths with my build because as I stated above, this was my first build where I did a blind playthrough of all of the content in the game. I think it is a testament to how stable the build is if a new player like me can get through shaper with only five days of played time.
Build link:https://www.pathofexile.com/forum/view-thread/1976479
NO.5 [Poe 3.1 Templar Inquisitor] Pizza Sticks: Flameblast Totem Inquisitor
No changes. Build is still not the greatest in 3.X compared to, say, Glacial Cascade totems, but if you want to run it, you'll always be able to clear all content! I can't see myself making more massive updates to the guide in the foreseeable future.
Pros:
Very high damage. One million single target DPS is achievable without crazy gear. Every hit in a regular clearing setup deals >100k harm even with typical speed, one-shotting everything with no fail.
The Large location of impact, adequate to single entire packs of monsters.
Whirling Blades/Shield Charge access + Inquisitor attack speed for zippy clearing.
Can do all map mods.
Can do all content material up to and such as Shaper quickly and safely (see videos section).
Totems are naturally secure - you reflect immune, must not stand still to deal harm, and have an intense variety (even more extreme for Flameblast for the reason that the totem will cast in the event the edge of a blast centered at its max range will hit a mob).
No one of kind items needed or perhaps particularly encouraged.
Straightforward, hardcore viable, beginner friendly, self-found friendly construct. If you're new to Path of Exile and have any added questions or don't follow anything within this guide, PM me and I'll do my very best to assist!
Cons:
Extremely, extremely dependent on cast speed resulting from needing to hit 10 Flameblast stacks ahead of the totem releases. Can feel quite clunky without the need of sufficiently improved cast speed (pretty much anything under 100%).
Totem playstyle is offputting to lots of people. Hopefully, I can win several of you over with this build!
Construct link:https://www.pathofexile.com/forum/view-thread/1730745
NO.1 [Poe 3.1 Templar Inquisitor] Frostbreath + Ice Crash - 1 Million Shaper DPS
The evening prior to Abyss league launch. Buff to Ice Crash AoE, YAY! Not positive how rare the Lycosidae shield will probably be right after the drop nerf. Safest to rush to Resolute Approach and not take Elemental Overload till you find out if the Lycosidae shield will cost an arm plus a leg. Will maintain spending budget tag on the make until we learn more.
Pros:
-Not Berserker
-Non-crit Shattering of Enemies
-Looks awesome
-Cheap - with ability to scale
-Consecrated ground is quite great, particularly with Soul of Arakaali
-Excellent Attack Speed - 200%+ attack speed - shield charge zoom zoom
-No difficulties with most bosses
-Breaches and Harbingers are cleared insanely fast
Cons:
-Not Berserker
-No Vaal Pact
-Not your billion DPS make for Typical League
-Can't face tank everything
Make link: https://www.pathofexile.com/forum/view-thread/2002457
NO.two [Poe 3.1 Templar Inquisitor] Votto's Thunder Striker / League STARTER to MASTER in 1 / AC SS 2 Curse Inquisitor
This Develop is a Static Strike construct that has been under improvement because the announcement of the War for the Atlas. Finally, just after some tweaks, I really feel it's prepared to be created public with space for improvement as feedback is provided. I'll be posting videos throughout Abyss League, for now, the numbers on PoB inform me it could do maps no trouble except for maybe no life regen, and it says 100k Shaper DPS only on the initial SS hit, so perhaps doable? Is going to be updating soon.
Pros:
+ No needed uniques, hugely flexible
+ Simple to cap resistances plus very good survivability
+ Easy but efficient and sturdy
+ Not CPU heavy, your frames are secure right here
Cons:
- Improvement, later on, can get pricey, naturally
- Melee build, actually melee, you have to hit anything in the face, a lot of people are not fond of that
- No life regen maps could be hard
Build link: https://www.pathofexile.com/forum/view-thread/2037007
NO.3 [Poe 3.1 Templar Inquisitor] Tank, HC, Melee CI, Shaper on 1Link, Guardians, Uber Atziri, 1.7M DPS
This Make is really a melee CI tank create for 3.1. It is a HOWA construct that utilizes Incandescent Heart. It gets about ~11K ES (with Incandescent) or ~13.5K without, with 1.8M DPS with ~10 Poe Exalted Orb worth of gear. Also, you can drop some DPS to develop towards Unwavering Stance, in which case you are able to use Soul of Arakawa (procced by Blood Rage), to attain 8K sustain/sec! Excellent for operating Uber Lab
Nothing was hit in 3.1 or buffed in Poe 3.1, so the construct remains precisely the same unless a number of the new uniques/abyss jewels will substantially strengthen the build in some methods.
Pros
+ Superior evident speed + DPS (1.eight million Shaper DPS)
+ Pretty low cost! The only needed uniques are HOWA (~4c) and Incandescent Heart (~1 inch). Recommended Astramentis is ~20c at the same time. Since ES gear is so inexpensive at the moment, you could quickly grab adorable ES+intelligence gear for < 10 chaos a piece. Flasks are quite cheap except Viktor (~40 Poe Currency) which is not at all necessary.
+ Tanky (with one Poe Exalted Orb, can probably get ~8.5K-9K ES. With perfect gear, can get ~11K or so).
Incandescent Heart+CI provides 25% less elemental damage taken, Inquisitor provides 8% less elemental damage taken, immunity to elemental ailments). plus one or two purity's of your choice, fortify, some armor from incandescent heart + shaper's touch + nodes on the tree, a lot of ES regen and life leech, three endurance charges + CWDT/IC, CI means no chaos dmg was taken, immunity to elemental ailments
+ Good sustain, with 12% ES regen from Inquisitor consecrated ground, and with the capped leech, we can sustain about 4.5-5.5K ES per second (which is what most top end RF builds regen at their max). With the Soul of Arakawa version of the build, that number jumps to 8-9K.
+ Very good against reflect. With 87% lightning resist top end elemental damage reduction and the fact that this is not a crit build, good sustain and using a Sibyl's with the reflect pantheon, you barely feel any reflect damage.
+ Mobile, fast attacks + whirling blades/shield charge = good for avoiding stuff
+ Good against all single map mods! Can run no leech due to high ES pool and regen, can run no regen due to leech. Can run reflect, -max res and ElE damage easily because of high elemental damage reduction capacity.
+ Doesn't use OP mechanics and hopefully will see some buffs! Despite being able to do Shaper and Guardians comfortably, it uses a lot of underpowered/already nerfed mechanics. If GGG ever nerfs VP, they will probably have to rebalance the game, which just means our build becomes even stronger! If ES ever gets some love from GGG again, then that just means our build becomes even stronger! So I imagine this build will live on long after 3.0.
+ Can easily swap Purity's based on encounters.
+ perfect uber Farmer. With high regen, good DPS, good mobility and high durability, I easily run six man Uber carries.
Cons
- Requires you actually to play the game. Can't blow up Shaper in 2s or face tank too much without VP, so, unfortunately, you will have to move out of Shaper's beam and mechanics. Big time bummer, I know.
- Melee character, just sucks in general. Worse off we're CI, so we can't get VP/instant leech.
- Leveling can be a pain as CI. You're on your own for leveling.
Build link:https://www.pathofexile.com/forum/view-thread/2011311
NO.4 [Poe 3.1 Templar Inquisitor] Glacial Cascade Totem Inquisitor
As of Poe 3.1, there is a new Threshold jewel for Glacial Cascade - I will be testing whether or not they are worth it. As of now, the build functions fine as is.
Pros:
Do it all. Any map mod. Any boss. If you want to fill out your atlas and see all the content in the game with one character, then this is a good build play.
Safe. Totems by nature are safe because of distance and immunity to reflect. Add on top of that the fact that we are casting a massive Area of Effect spell that freezes. And the only way you die is by being careless.
Mind over Matter. Speaking of safe, MoM is one of the best Defensive Keystones in 3.0 and is straightforward to gear.
Beginner was friendly. Leveling, mapping, and progressing the build all felt smooth. Like I mentioned in the intro, I used this build as an introduction to the game and it made me fall in love with PoE!
Huge Single Target Damage. Ascending into Inquisitor allows us to ignore resistances. Smart swapping of Skill Gems will enable us to stack ?¡Ã£More?¡Ã€ multipliers. On top of that, the mechanics of Glacial Cascade can hit the same enemy more than once with the same cast.
Cons:
Totems are not for everyone. Players seem to love or hate them. That being said, this version of symbols can be a lot more ?¡Ã£active?¡Ã€ than other totem builds. I obviously love totems and maybe you will too after playing this build!
SSF/Hardcore are currently untested! I have a lot of deaths with my build because as I stated above, this was my first build where I did a blind playthrough of all of the content in the game. I think it is a testament to how stable the build is if a new player like me can get through shaper with only five days of played time.
Build link:https://www.pathofexile.com/forum/view-thread/1976479
NO.5 [Poe 3.1 Templar Inquisitor] Pizza Sticks: Flameblast Totem Inquisitor
No changes. Build is still not the greatest in 3.X compared to, say, Glacial Cascade totems, but if you want to run it, you'll always be able to clear all content! I can't see myself making more massive updates to the guide in the foreseeable future.
Pros:
Very high damage. One million single target DPS is achievable without crazy gear. Every hit in a regular clearing setup deals >100k harm even with typical speed, one-shotting everything with no fail.
The Large location of impact, adequate to single entire packs of monsters.
Whirling Blades/Shield Charge access + Inquisitor attack speed for zippy clearing.
Can do all map mods.
Can do all content material up to and such as Shaper quickly and safely (see videos section).
Totems are naturally secure - you reflect immune, must not stand still to deal harm, and have an intense variety (even more extreme for Flameblast for the reason that the totem will cast in the event the edge of a blast centered at its max range will hit a mob).
No one of kind items needed or perhaps particularly encouraged.
Straightforward, hardcore viable, beginner friendly, self-found friendly construct. If you're new to Path of Exile and have any added questions or don't follow anything within this guide, PM me and I'll do my very best to assist!
Cons:
Extremely, extremely dependent on cast speed resulting from needing to hit 10 Flameblast stacks ahead of the totem releases. Can feel quite clunky without the need of sufficiently improved cast speed (pretty much anything under 100%).
Totem playstyle is offputting to lots of people. Hopefully, I can win several of you over with this build!
Construct link:https://www.pathofexile.com/forum/view-thread/1730745
disagree with the two of the following builds and want to point out that none of them has very high damage. very high dmg in comparison to what? other classes? if that's supposed to be a guide then pls be more specific :) other guides do it brilliantly, so for the sake of this site trying to be constructive here, hope you can do better
ReplyDelete