1, The mirror will drop only 100 levels.
Rumor, the mirror drop level is 35, and the fall of the same high stone level. That is to say, starting with the upper-level map of theocracy in Chapter 3, all the pictures may fall out of the mirror later. You do not drop the mirror is normal.
2, Playing the impact of opening the box drop off.
Rumors, boxes (all kinds of safes, small boxes, can break bottles and cans, etc.) fall only to see the current number of drops and the number of team plus the number of team, and the role of playing treasure has nothing to do. Of course, the affixes in the safe also affect falling.
3, Full of dodge rate (95%), the monster hit you will be under 5 must.
Rumors, it is not clear where this rumor came from, in fact, full dodge this argument is not too rigorous, because the calculation of dodge rate to see each other's hits and your dodge value at the same time, the panel dodge rate is based on your current role Level hit monster hit value (hit rate the same), but the highest level of the monsters but only 84, which means that your role 84, your actual hit rate and dodge rate will be slightly higher than the panel value, Of course, here do not consider the monster's affix and map affixes.
In a sense, the dodge rate can be said to be: a monster hit you under the N must, N value based on both hit, dodge and a random value of 0 to 99 to calculate, can not determine the specific value of N.
N value calculation can not be achieved without dodging the computer system, this is a bit troublesome, please move Science Posts: for a while.
(I said that dodge, not to avoid the two different mechanisms).
4, The role of excessive levels will drop punishment.
Correct, but not rigorous.
Drop penalties only for the Poe currency of the plot map before the possession of the canal fall, the penalty formula is: Drop penalties = 2.5% * (character level - (monster level +2))
In other words, when the character level is higher than the map level 2 or above, each level will be reduced by 2.5% of the number of currency drops, where the currency, including fate cards, silver coins, Platinum coins and so on.
So in the plots brush modesty card, pay attention to the role of their level, the level is too high, then it is inefficient.
It should be noted here, in the above formula, the highest level of 68 characters, 66 plot plot possession of the canal after the canal map (including the border map) no longer have to say drop punishment. And when the map level is higher than the character level, the drop did not add.
5, The team has experience plus.
Rumors, no. After the team only partially affect the number of drops and falling rarity.
Add a little bit, the first to the fifth chapter, each additional one member of the map monster life increased by 20%, sixth to tenth chapters, each member of the monster 40% increase in life, outsiders in the map, each player to increase the monster 60% life. Team experience sharing range is about 2 screens.
6, Falling high degree of rarity will fall more high stone.
Rumors, rarity only affects the white, blue, yellow, dark gold this classification of equipment items, does not affect the type of currency drop.
7, With a small upgrade.
In fact, this is not a rumor. but still point out about it.
Contact with this game should know, POE is not like D3 driving with a small upgrade. Because according to the calculation formula provided by the GGG, the team of high-level players will be assigned more experience.
For example, a 70-level player with a level 10 player, 10 players can only be divided into 2.28% of the actual experience.
The last character experience to be calculated To calculate the empirical distribution formula and the monster level penalty formula, I do not know the order of settlement of both, but the personal feeling should be the distribution formula to calculate first, and then calculate the experience of punishment.
8, Leapfrog Daguai experienced reward.
Rumors, not only did not rewards, but there are penalties.
The calculation of experience requires the introduction of the concept of a safe area.
Safe zone = INT (3+ character level / 16) INT is the meaning rounded down.
The role of the brush (character level ± safe zone) within this level brush is no experience of punishment. For example, the character level is 15, then the safe area is 3, you can level 12 to 18 in the map leveling the most efficient. Character level is 16, then the safe area is 4, you can level 12 to 20 in the map leveling.
9, Can break the map bottle jar jar skills is to hit the skills.
Rumors, All hit skills can break the bottle on the map tank, so some people think that can break the skills of the map bottle jar is hit skills, but not, of which the exception is the hot light.
Searing light can be used to kick the jar, but this skill is purely sustained damage skills, no hit effect.
Of course, you can not just look at the skill band without a sustained injury to determine whether this skill has hit, the soul to learn this skill is mainly based on sustained damage output, but it has a hit effect.
I feel GGG should be marked on the skill stone with this skill without a hit, otherwise it is a bit difficult for newcomers to distinguish.
Some BD which mentioned the burning light can be attached to curse to release the curse, in fact, can not.
10, Body size affect the skills range, speed, collision volume.
Rumor, in POE, character size, skill range, moving speed, collision volume are different affixes, the two do not affect each other. So no matter how large your body size is, your normalized, cyclone range will not change.
Also note that many, including me, assume that the smaller the character's size, the easier it is to evade skills. This view is also wrong, dodge the judgment is to see the role of the initial shape.
11, Armor to reduce bleeding wounds.
Rumor, bloody wounds are physical damage, and armor can reduce the physical damage, so many people think that armor can reduce bleeding wounds, but not.
Armor is hit by physical damage, bleeding injuries are sustained injuries, the two do not affect each other.
However, other physical trauma can be used to reduce the bleeding wounds, such as endurance ball and immortal roar. Polar armor this skill is only aimed at reducing injuries have the effect of injury, bleeding and burning wounds these continuous injury does not work.
12, Playing treasure division can hang up to improve the fall. gossip.
Kill the monster after the drop is to see the killer's playing treasure attributes, if there is a teammate next to the teammate's playing treasure property does not affect the monster drop.
Really beat the treasurer to make up the knife.
Incidentally, playing treasure does not affect the shaper green door limited dark gold drop type, can not afford to fall out of the Queen's hand, shaping the sword are all based on the will of God, and you play a treasure has nothing to do.
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