Path of Exile 3.0 Build Marauder Crit US MoM Dark Pact ||optimised for speed, DPS and overall efficiency|| [Vids included]
Path of Exile 3.0 Build Marauder Crit US MoM Dark Pact!
1.CRIT US (Unwavering Stance) MOM (Mind over Matter)! :D
2.Gameplay Style
3.Build Concepts
4.To Vaal Pact,or not to Vaal Pact?
5.Why Warbringer and not Cloaked in Savagery?
6.Stats
7.Ascendancy, Bandits and Pantheon
8.Gem Links (feel free to change as per your preference)
9.Gearing advice
1.CRIT US (Unwavering Stance) MOM (Mind over Matter)! :D
This build prides itself on maximizing mobility and speed for fast and smooth clearing as well as having high DPS, survivability and versatility (6 jewel sockets).
PoB code for the ideal (and very much unachievable) character based on this build with BIS gear:
- 3.7 million DPS without concentrated effect, 4.6 million dps with
- 10k EHP
2.Gameplay Style
1. Cast Orb of Storms to generate power charges + initiate arcane surge buff
2. Shield Charge/Whirling blades into a pack of mobs
3. Use Abyssal Cry
4. Cast Dark Pact
5. Watch them explode
6. Rinse, repeat
3.Build Concepts
Layered Defense
i. High HP pool
ii. High unreserved mana pool for MoM
iii. Stun immunity
iv. Life Regen from skill tree and Mana Regen
v. Life + Mana leech from berserker ascendancy
vi. Warcries for instant 25% life and mana recovery
vii. Fortify
Offense
i. High HP pool = higher damage
ii. Crit-based = even higher damage
Speed and Mobility
Daggers are the weapon of choice here for high crit as well as the ability to use whirling blades/shield charge for added mobility.
4.To Vaal Pact, or not to Vaal Pact?
Vaal Pact with CI/ES was awesome (that's why it got nerfed). With life-based builds, it becomes tolerable, and no longer as fun. Not having the ability to regen life can get very annoying in lab running and general gameplay. You can still opt for Vaal Pact if you wish to do so, but I personally found it very unnecessary. Vaal Pact comes in extremely useful versus bosses because it enables you to facetank them, and without Vaal Pact the fights become much more challenging. To me however, bosses comprise maybe 20% of the content, and I much rather focus on having a smoother gameplay experience For the other 80%.
5.Why Warbringer and not Cloaked in Savagery?
Dark Pact already gives a ton of damage, enough for us to leech more than the 6% we expend per cast. As such, I didn't find it necessary to get Cloaked in Savagery, especially when its only useful during combat. My gameplay style for this build is all about recovery which is independent of flasks, and Warbringer's 25% instarecovery for both the life and mana pools suits me very well.
6.Stats
7.Ascendancy, Bandits and Pantheon
Berserker: Pain Reaver -> Crave the Slaughter -> Warbringer -> Aspect of Carnage
Bandits: kill all
Pantheon
Major: Soul of Solaris
Minor: Garukhan if you want movespeed, otherwise go for Gruthkul
8.Gem Links (feel free to change as per your preference)
Main Dark Pact - Added Chaos - Void Manip - Spell Echo - Controlled Destruct - Incr Crit Strikes
Weapon Whirling Blades/Shield Charge - Fortify - Faster Attacks
Shield Flame Dash, Abyssal Cry - Vaal Summon Skeletons (replace with incr. AoE later on)
Slot 1 Spell Totem - Wither - Faster Casting - Incr. Duration
Slot 2 CWDT - Immortal Call - Lightning Golem - Enfeeble/Temp Chains
Slot 3 Orb of Storms - Arcane Surge - PCoC - Incr. Duration
Note: do not level arcane surge such that the mana cost required to trigger it > orb of storms
9.Gearing advice
Dagger
Once you think its time to upgrade from your trusty divinarius, look for a dagger with all 4 stats in the following order of priority:
1. Spell Damage
2. Critical chance for spells
3. Attack speed (or open suffix slot to mastercraft this)
4. Global crit multiplier (or open suffix slot to mastercraft this)
Shield
1. Life
2. Spell Damage
3. Critical chance for spells
4. Resists
5. Open suffix slot for cast speed craft (not as important as the above)
Amulet
1. Spell Damage
2. Global crit multi
3. Life
4. Global crit chance (or open suffix slot to mastercraft this)
Diamond Rings
1. Life
2. Resists
3. Global crit multi or %chaos damage
Helm/Gloves
1. Life
2. Resists
3. Mana
Boots
1. Movement speed
2. Life
3. Resists
4. Mana
Belt
Belt of the Deceiver, cheap and good.
Jewel
My Jewel Shortlist
The BIS jewel would ideally have:
1. %life
2. + global crit multi
3. + crit multi for spells
4. %cast speed or %damage
I have only seen such a jewel once however, and it sold for way above what I could afford.
1.CRIT US (Unwavering Stance) MOM (Mind over Matter)! :D
2.Gameplay Style
3.Build Concepts
4.To Vaal Pact,or not to Vaal Pact?
5.Why Warbringer and not Cloaked in Savagery?
6.Stats
7.Ascendancy, Bandits and Pantheon
8.Gem Links (feel free to change as per your preference)
9.Gearing advice
1.CRIT US (Unwavering Stance) MOM (Mind over Matter)! :D
This build prides itself on maximizing mobility and speed for fast and smooth clearing as well as having high DPS, survivability and versatility (6 jewel sockets).
PoB code for the ideal (and very much unachievable) character based on this build with BIS gear:
- 3.7 million DPS without concentrated effect, 4.6 million dps with
- 10k EHP
2.Gameplay Style
1. Cast Orb of Storms to generate power charges + initiate arcane surge buff
2. Shield Charge/Whirling blades into a pack of mobs
3. Use Abyssal Cry
4. Cast Dark Pact
5. Watch them explode
6. Rinse, repeat
3.Build Concepts
Layered Defense
i. High HP pool
ii. High unreserved mana pool for MoM
iii. Stun immunity
iv. Life Regen from skill tree and Mana Regen
v. Life + Mana leech from berserker ascendancy
vi. Warcries for instant 25% life and mana recovery
vii. Fortify
Offense
i. High HP pool = higher damage
ii. Crit-based = even higher damage
Speed and Mobility
Daggers are the weapon of choice here for high crit as well as the ability to use whirling blades/shield charge for added mobility.
4.To Vaal Pact, or not to Vaal Pact?
Vaal Pact with CI/ES was awesome (that's why it got nerfed). With life-based builds, it becomes tolerable, and no longer as fun. Not having the ability to regen life can get very annoying in lab running and general gameplay. You can still opt for Vaal Pact if you wish to do so, but I personally found it very unnecessary. Vaal Pact comes in extremely useful versus bosses because it enables you to facetank them, and without Vaal Pact the fights become much more challenging. To me however, bosses comprise maybe 20% of the content, and I much rather focus on having a smoother gameplay experience For the other 80%.
5.Why Warbringer and not Cloaked in Savagery?
Dark Pact already gives a ton of damage, enough for us to leech more than the 6% we expend per cast. As such, I didn't find it necessary to get Cloaked in Savagery, especially when its only useful during combat. My gameplay style for this build is all about recovery which is independent of flasks, and Warbringer's 25% instarecovery for both the life and mana pools suits me very well.
6.Stats
7.Ascendancy, Bandits and Pantheon
Berserker: Pain Reaver -> Crave the Slaughter -> Warbringer -> Aspect of Carnage
Bandits: kill all
Pantheon
Major: Soul of Solaris
Minor: Garukhan if you want movespeed, otherwise go for Gruthkul
8.Gem Links (feel free to change as per your preference)
Main Dark Pact - Added Chaos - Void Manip - Spell Echo - Controlled Destruct - Incr Crit Strikes
Weapon Whirling Blades/Shield Charge - Fortify - Faster Attacks
Shield Flame Dash, Abyssal Cry - Vaal Summon Skeletons (replace with incr. AoE later on)
Slot 1 Spell Totem - Wither - Faster Casting - Incr. Duration
Slot 2 CWDT - Immortal Call - Lightning Golem - Enfeeble/Temp Chains
Slot 3 Orb of Storms - Arcane Surge - PCoC - Incr. Duration
Note: do not level arcane surge such that the mana cost required to trigger it > orb of storms
9.Gearing advice
Dagger
Once you think its time to upgrade from your trusty divinarius, look for a dagger with all 4 stats in the following order of priority:
1. Spell Damage
2. Critical chance for spells
3. Attack speed (or open suffix slot to mastercraft this)
4. Global crit multiplier (or open suffix slot to mastercraft this)
Shield
1. Life
2. Spell Damage
3. Critical chance for spells
4. Resists
5. Open suffix slot for cast speed craft (not as important as the above)
Amulet
1. Spell Damage
2. Global crit multi
3. Life
4. Global crit chance (or open suffix slot to mastercraft this)
Diamond Rings
1. Life
2. Resists
3. Global crit multi or %chaos damage
Helm/Gloves
1. Life
2. Resists
3. Mana
Boots
1. Movement speed
2. Life
3. Resists
4. Mana
Belt
Belt of the Deceiver, cheap and good.
Jewel
My Jewel Shortlist
The BIS jewel would ideally have:
1. %life
2. + global crit multi
3. + crit multi for spells
4. %cast speed or %damage
I have only seen such a jewel once however, and it sold for way above what I could afford.
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