1.Introduction
2.Pros and Cons
3.Videos
4.Ascendancy,Passives and Bandits
5.Gear,Flasks,Jewels
6.Gem Links
7.Bow Crafting
8.PoB code and Stats
1.Introduction
After playing Blade Flurry characters for the past 2 leagues (see Breach/2.6 Death Knight build, and 2.6->3.0 Azure Knight build) I've decided to make something new I could play around with - an archer character. Since I hate leveling, I was looking for a way of making at least t15 viable Witch instead, as I already had a spare Necromancer at level 90, ready to respec.
The intent of this build was to make something that works best, and if not, great, with one of the Witch ascendancies, without being a "second best" (or 4th, or 5th, you get the idea) option. After "failed" attack based Voltaxic build, I found something that I actually like - also, since Voltaxic build didn't really work as I would like to, I couldn't name it after sacred D&D deity.
Therefore, Lolth, Lady of Chaos, is reborn.
This build utilizes no poison mechanics, which are complete garbage in post 2.6 era, and no CI, since it can get expensive to scale both damage and ES at the same time on gear, since CI was nerfed hard.
2.Pros and Cons
Pros:
- Very good clearspeed
- Very safe playstyle
- Reflectproof
- Off-meta/hipster build
- Can do almost any map mod
Cons:
- Can be hotkey heavy if you want to get the most out of it
- Quite slow bosskiller
- Leveling with a bow might be hard from Witch starting position (untested, might be easy for all I know)
- Gear upgrades can be expensive or require planning ahead (leveling Catarina)
- Not great in parties due to auras/etc. not scaling DoT damage, but other will love you for the shrines
- No leech, meaning that you can get easily overwhelmed and die (aka in Breaches if you don't pay attention)
3.Videos
WARNING: Plenty of lag, stutter and low fps as my laptop is ancient, for what I apologize. Videos are to show survivability/dps/clearspeed, nothing else.
<videos
4.Ascendancy, Passives and Bandits
Ascendancy:
Wicked Ward: Will greatly boost with your defenses, a must have.
Profane Bloom: Great leveling help, explosions quickly destroy packs and enemies take 10% more damage.
Void Beacon: 20% Chaos penetration - the only way to reliably lower chaos resistance in the game.
Vile Bastion: Additional ES regen when you clear packs, makes mapping a lot safer and even Breaches can be "safely" cleared if you are careful.
Bandits:
2.6 - Oak, Kill all, Kill all
3.0 - Kill all
5.Gear, Flasks, Jewels
Spoiler
A crafted +3 bow will be your end game weapon, Maraketh base being the best, thanks to extra movement speed. But really, just go for one with attack speed higher then 1.45 <- it makes a big difference.
If you cannot afford such a bow, you can always use Silverbranch, and later upgrade it with a prophecy to +1 Bow +1 Gems.
For Headgear, we use The Gull. Not only it has decent Life and ES stats, but lesser Shrines are awesome - granting +35% life and AoE, or +85% ES/Evasion, +35% generic damage, 17% movement speed or 5.8% mana and life regen.
If you cannot get it or buy it, use any rare with life and ES.
Soul Strike adds flat ES, which we desperately need, and triggers our ES recharge a lot sooner. +1 Arrow corruption would be best, but isn't necessary.
Rings, Amulet, Boots and Belt are all rare. We are looking for the usual life+resists+ES mods, but you can also try your luck with Essence crafting for extra % increased Chaos damage on rings/amulet.
I'm using Cherrubim's at the moment, as it is the best dps armour in the 2.6 patch. With 3.0 around the corner, however, the BiS might be Carcass Jack for added ES and extra AoE. Keep in mind that your dps will be slightly lower, and area damage doesn't increase your tooltip, even if it works with CA.
Shaper's Touch are the best gloves for survivability, increasing your life, ES and Evasion all at the same time.
Budget grade flasks:
Witchfire Brew provides us with Vulnerability and additional DoT damage, we also use Sulphur Flask for more life regen and increased damage.
One instant Life flask is also recommended.
If you aren't afraid of freeze as much, you might want to get "increased movement speed during flask effect" instead.
Since there aren't many flasks to increase our damage further, we can also use Divination Distillate for extra loot.
Jewels:
We look for Maximum life, Projectile damage, Chaos Damage, Area damage, Damage over Time and generic Increased damage. Remeber that Area damage isn't shown in the tooltip.
6.Gem Links
Main Attack:
Caustic Arrow + Void Manipulation + Concentrated Effect + Rapid Decay/Swift Demise + Pierce + Slower Projectiles
Gems listed in order of importance.
If you have level 4 Empower, use it instead of Slower Projectiles, especially if you have +1 GEM level bow.
Auras and Mana reservation:
Discipline
Flat ES is very important, since we don't actually get that much of it from gear.
Grace
Greatly increases our survivability, from 5.5k to 14k Evasion, just on its own. Also, it makes Witchfire Brew's and "of Reflexes" flask bonus much stronger, with 22k Evasion when these flasks are active, and over 38k if you also have a Jade flask on top.
Movement:
Blink Arrow + Faster Projectiles
Nice utility in some maps or a Lab. If you find a spare socket, add Faster Attacks to the mix.
Buffs and Totem:
Fire Golem
Best working in lowish level Cast When Damage Taken setup, so you don't have to waste your time. Mine is a bit overleveled, but I intend to fix this in the near future.
Frenzy + Curse on Hit + Vulnerability
Against bosses, you won't have the luxury of 100% Witchfire Brew flask uptime, so this is your cursing setup.
Spell Totem + Wither + Faster Casting + Increased Duration
This allows you to stack Wither 20 times on a boss if you have 20/20 gems (+140% Chaos damage taken). Otherwise, it is still hefty 15+ stacks, which translates to 105% increased Chaos damage taken.
Vaal Grace/Haste
Survivability or clearspeed, whichever works best for you.
Abyssal Cry/Rallying Cry/Enduring Cry
Either one will do wonders. More mana regeneration is very helpful, as you might find yourself struggling to fire CA if your clearspeed is too fast, which would make Rallying Cry my preferred choice (still need to make a space for it though). Abyssal Cry is also great for increased clearspeed, but also defense, as slowed enemies will take more time to reach you, and spend more time in poisonous clouds. And as always, Enduring Cry for Endurance charges, if you feel like going ham on defense.
7.Bow crafting
Just spamming alterations to get +1 Bow gems, +1 gems, or +2 Bow gems will be enough to get you to maps, unles you are using a unique.
However, if you want to "cheaply" make your own +3 bow, use this method:
Step 1: Level up Catarina till 8, or have a friend who can master craft for you.
Step 2: Alteration spam on a item level 64 bow till you get a +2 to Bow gems prefix.
Step 3: Augment it if it doesn't have a suffix.
Step 4: Regal it, and hope for another suffix. If you hit prefix, Scour it and go back to step 2. You can always check prefixes/suffixes on a website like PoEDB.
Step 5: If you have a rare +2 Bow gems bow with 2 suffixes, craft Catarina's "cannot roll attack mods" suffix. It costs 1 Exalted.
Step 6: Since the bow cannot have anymore suffixes, and the only available non attack prefix is +1 to gem levels, just Exalt slam it to finish your +3 bow.
Step 7: Remove crafted mod and craft resist, or better yet, Leo's damage over time mod.
8.PoB code and Stats
I couldn't generate the pastebin (some error comes up), so here's the long version that you need to copy:
Otherwise, here are the stats in 3.0:
- 5.176 Life
- 125/s Life regen
- 3499 ES with Carcass Jack
- 13.6k Evasion unbuffed
- 37k Evasion with flasks popped
- 162k dps with 20 Wither stacks against Shaper/Guardian
- 120k dps with 0 Wither stacks against normal monster
- +30k DoT dps tooltip with Empower 4 and CA 21 / since Area Damage isn't shown, real tooltip dps would be 33.7k (without Conc Effect)
- +25k DoT dps tooltip with Empower 3 and CA 20 / as above, real tooltip DoT would be 28k without Conc.
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