This is the build I am planning on starting out with in 3.0 for the hardcore league. It´s not super expensive and can
survive without any uniques even if some boost it pretty well. I went with Scion because I thought it would be nice to give
Scion another shot now that she is less bad compared to the other classes. For this build she even works out well due to
good pathing and synergy between Pathfinder and Necromancer for quality of life playing, some chaos res never hurt,
some phys reduction, flasks and damage.
1.Pros
2. Cons
3. Map mods to avoid
4. Gem links
5. Uniques
6. Flasks
7. Rest of the gear
8. Skill tree
9. Path of Building
10. High budget version with 1M dps
1.Pros
Good damage without double dipping
Elemental damage
Fast clearspeed (not racewinning but very fast)
Kind of tanky (Fortify +3 Endurance charges + close to 7k life + MoM if you go the Herald + CoH route + 4% Phys
reduction)
Cheap
Can level with the build easily or use some other skill for leveling if you prefer
Life based (199% + 5 jewels from tree for a potential 234% increased life)
MTX isn´t too bad
Good leech with warlords mark
5 Jewel slots
Easy to get resists from tree naturally so you can focus on other stats on gear, also helps while leveling.
2.Cons
Having to keep blades up can be annoying for some players
Having to be close to danger compared to ranged builds
No defensive curse or Arctic Armor
Hillock with Spectral Throw is awful compared to other classes :p.
3.Map mods to avoid
Reflect elemental damage
No regen is fine but bring a manapot
Players have blood magic, can´t do this one.
And as with all builds, if you are playing hardcore you should avoid double damage mods since rares, and now the
Heralds can have extra damage mods as well making that onehit a real risk. Depending on the boss I will run a generic
damage mod + boss damage mods but on some bosses you should avoid it.
Vulnerability can be a pain for most builds as well if combined with strong phys mobs, or mobs with strong damage over
time/ailments.
Other than that most map mods are no trouble at all.
4.Gem links
6Link setup: Blade Vortex, Phys to Lightning, Controlled Destruction, Increased AoE(Conc for bosses), Added Fire
Damage, Elemental Focus
1+3Link setup: Hatred + CWDT,IC,Increased Duration
2+1Link: Blasphemy, Warlords Mark, Enduring Cry
3Link: Shield Charge, Fortify, Faster Attacks (Leap Slam for lab if you want)
4Link: Orb of Storms, Arcane Surge, Blind, Culling Strike.
Alternative links
Orb of Storms, Arcane Surge, Culling Strike
Shield Charge, Fortify, Curse on Hit, Warlords Mark.
Enduring Cry, Herald of Ash
You can also go for the double herald (ash+ice) shield charge CoH Warlords and get a higher unreserved manapool
making MoM stronger.
This will have slower movementspeed, higher damage and require you to shield charge to keep Warlords Mark up.
For more defense you can replace Herald of Ash with Arctic Armour.
5.Uniques
Divinarius, It´s a good and cheap one but can be replaced by a good rare for higher dps.
Carcass Jack, Life, resist all, AoE, damage and the Extra Gore effect.
Hrimburn, Elemental conversion so we go full elemental damage, some damage, cold res and strength. Have to get some
other phys conversion to replace this lategame if you want more life.Important!
Kaoms Roots, Tons of life, Unwavering Stance and can´t be slowed below base speed. VERY GOOD
Belt of the deciever, increased damage, some life, strength, resist all and Nearby enemies are intimidated (It acts as a
MORE multiplier)
6.Flasks
The Overflowing Chalice, this is very good for the build. Increased damage, 100% increased charges gained for your
other flasks during the effect.
Taste of Hate, expensive but amazin since you get more cold damage and take less physical damage on use.
The Wise Oak, good if you manage to juggle your resists perfectly since it gives you reduced elemental damage taken and
elemental penetration. But it´s situational and depends on your gear.
Aim for 1x instant life flask, 1 quicksilver flask with, 1 Sulphur Flask (preferably Overflowing Chalice), 1 Granite with
increased armour or 1 Basalt. Basalt is better endgame for the flat reduction. For the last flask slot pick something you
feel that you need, a second life flask, mana or hybrid flask, a second quicksilver or whatever suits you.
Remember to get bleed removal, freeze removal and curse removal in your setup. Depending on content and what you
struggle with you might want a Chaos res flask with poison removal, Ignite removal or something else in that last spot.
7.Rest of the gear
Try to get double life rolls on your gear, cap resistances for Ele Weakness and then spelldamage/Attack Speed(for
movementspeed with shield charge). Getting chaos resist is not a bad idea either and since we get so much ele res from
our tree naturally we can go for a chaos res cap if needed.
8.Skill tree
9.Path of Building
https://pastebin.com/1cm6ZUQz
10.High budget version width 1M dps
https://pastebin.com/3NBg54Hr
You can try other Ascendancies if you want but I prefer the Necro/Pathfinder combo for quality of life, good damage
buffs, flask management and the 4% phys damage reduction and some minor chaos res.
11.Leveling tips
This assumes that you use Blade Vortex for leveling and that you have no hand me down leveling uniques.
1. Don´t forget to put 6 Blade Vortex in your weapon swap as soon as possible to level them up
2. Always preload blades before engaging in a bossfight.
3. Since you play a Scion you get your stats slightly later than other classes so don´t be afraid to pick up +Str, +Int or
+Dex from gear since you get ok resists from your tree early on.
To get to level 12 you can easily use Frostbolt + Frost Bomb (Surprisingly good with the cold res debuff and you can
drop it and keep moving to kill mobs chasing you). Also don´t forget to do you quest for the Quicksilver Flask since that is
just too good to pass up. For movement pick up Flame Dash at level 10 unless you can trade for or get a lucky drop and
get a shield charge.
You should try to pick up some kind of armour before fighting Brutus since it makes a difference, also get some cold
resist before fighting Merveil.
At level 12 you can start running Blade Vortex, Added Lightning, Added Cold and if you got lucky with a 4link Added
Fire. Once you get to Act 2 and level 16 you should get all 3 Heralds for a nice damage boost as well as an AoE boost
due to the secondary effects of the heralds.
In Act 2 you kill all bandits for the +2 skillpoints from Eramir.
In Act 3 after you complete the library quest you get Blasphemy and Warlords Mark and then it´s smooth sailing. If you
went for MoM by this point I would suggest using Herald of Ash with Blasphemy and Warlords Mark to have that mana
buffer.
After that it is pretty straight forward, pick up the gems as you level and complete the quests. Focus on having resists
capped or at least high while leveling (Act 5 and beyond has some nasty bosses that will instantly kill you if you have 0
or negative resists.)
Complete the library quest in Act 3 to have full access to all gems.
Make sure you have a freeze immune and a bleed immune flask since that makes a huge difference.
12.Damage
Damage is calculated with an active flask and the buff from Belt of the Deciever, slightly less without but still more than
enough.
Damage with 20 blades and Increased AoE is about 300k endgame, 460k with conc effect. This can be boosted with top
end gear but this is achievable by most players during the league.
10 Blades for general map clearing and increased AoE is 110k+ so more than enough to zoom through maps.
survive without any uniques even if some boost it pretty well. I went with Scion because I thought it would be nice to give
Scion another shot now that she is less bad compared to the other classes. For this build she even works out well due to
good pathing and synergy between Pathfinder and Necromancer for quality of life playing, some chaos res never hurt,
some phys reduction, flasks and damage.
1.Pros
2. Cons
3. Map mods to avoid
4. Gem links
5. Uniques
6. Flasks
7. Rest of the gear
8. Skill tree
9. Path of Building
10. High budget version with 1M dps
1.Pros
Good damage without double dipping
Elemental damage
Fast clearspeed (not racewinning but very fast)
Kind of tanky (Fortify +3 Endurance charges + close to 7k life + MoM if you go the Herald + CoH route + 4% Phys
reduction)
Cheap
Can level with the build easily or use some other skill for leveling if you prefer
Life based (199% + 5 jewels from tree for a potential 234% increased life)
MTX isn´t too bad
Good leech with warlords mark
5 Jewel slots
Easy to get resists from tree naturally so you can focus on other stats on gear, also helps while leveling.
2.Cons
Having to keep blades up can be annoying for some players
Having to be close to danger compared to ranged builds
No defensive curse or Arctic Armor
Hillock with Spectral Throw is awful compared to other classes :p.
3.Map mods to avoid
Reflect elemental damage
No regen is fine but bring a manapot
Players have blood magic, can´t do this one.
And as with all builds, if you are playing hardcore you should avoid double damage mods since rares, and now the
Heralds can have extra damage mods as well making that onehit a real risk. Depending on the boss I will run a generic
damage mod + boss damage mods but on some bosses you should avoid it.
Vulnerability can be a pain for most builds as well if combined with strong phys mobs, or mobs with strong damage over
time/ailments.
Other than that most map mods are no trouble at all.
4.Gem links
6Link setup: Blade Vortex, Phys to Lightning, Controlled Destruction, Increased AoE(Conc for bosses), Added Fire
Damage, Elemental Focus
1+3Link setup: Hatred + CWDT,IC,Increased Duration
2+1Link: Blasphemy, Warlords Mark, Enduring Cry
3Link: Shield Charge, Fortify, Faster Attacks (Leap Slam for lab if you want)
4Link: Orb of Storms, Arcane Surge, Blind, Culling Strike.
Alternative links
Orb of Storms, Arcane Surge, Culling Strike
Shield Charge, Fortify, Curse on Hit, Warlords Mark.
Enduring Cry, Herald of Ash
You can also go for the double herald (ash+ice) shield charge CoH Warlords and get a higher unreserved manapool
making MoM stronger.
This will have slower movementspeed, higher damage and require you to shield charge to keep Warlords Mark up.
For more defense you can replace Herald of Ash with Arctic Armour.
5.Uniques
Divinarius, It´s a good and cheap one but can be replaced by a good rare for higher dps.
Carcass Jack, Life, resist all, AoE, damage and the Extra Gore effect.
Hrimburn, Elemental conversion so we go full elemental damage, some damage, cold res and strength. Have to get some
other phys conversion to replace this lategame if you want more life.Important!
Kaoms Roots, Tons of life, Unwavering Stance and can´t be slowed below base speed. VERY GOOD
Belt of the deciever, increased damage, some life, strength, resist all and Nearby enemies are intimidated (It acts as a
MORE multiplier)
6.Flasks
The Overflowing Chalice, this is very good for the build. Increased damage, 100% increased charges gained for your
other flasks during the effect.
Taste of Hate, expensive but amazin since you get more cold damage and take less physical damage on use.
The Wise Oak, good if you manage to juggle your resists perfectly since it gives you reduced elemental damage taken and
elemental penetration. But it´s situational and depends on your gear.
Aim for 1x instant life flask, 1 quicksilver flask with, 1 Sulphur Flask (preferably Overflowing Chalice), 1 Granite with
increased armour or 1 Basalt. Basalt is better endgame for the flat reduction. For the last flask slot pick something you
feel that you need, a second life flask, mana or hybrid flask, a second quicksilver or whatever suits you.
Remember to get bleed removal, freeze removal and curse removal in your setup. Depending on content and what you
struggle with you might want a Chaos res flask with poison removal, Ignite removal or something else in that last spot.
7.Rest of the gear
Try to get double life rolls on your gear, cap resistances for Ele Weakness and then spelldamage/Attack Speed(for
movementspeed with shield charge). Getting chaos resist is not a bad idea either and since we get so much ele res from
our tree naturally we can go for a chaos res cap if needed.
8.Skill tree
9.Path of Building
https://pastebin.com/1cm6ZUQz
10.High budget version width 1M dps
https://pastebin.com/3NBg54Hr
You can try other Ascendancies if you want but I prefer the Necro/Pathfinder combo for quality of life, good damage
buffs, flask management and the 4% phys damage reduction and some minor chaos res.
11.Leveling tips
This assumes that you use Blade Vortex for leveling and that you have no hand me down leveling uniques.
1. Don´t forget to put 6 Blade Vortex in your weapon swap as soon as possible to level them up
2. Always preload blades before engaging in a bossfight.
3. Since you play a Scion you get your stats slightly later than other classes so don´t be afraid to pick up +Str, +Int or
+Dex from gear since you get ok resists from your tree early on.
To get to level 12 you can easily use Frostbolt + Frost Bomb (Surprisingly good with the cold res debuff and you can
drop it and keep moving to kill mobs chasing you). Also don´t forget to do you quest for the Quicksilver Flask since that is
just too good to pass up. For movement pick up Flame Dash at level 10 unless you can trade for or get a lucky drop and
get a shield charge.
You should try to pick up some kind of armour before fighting Brutus since it makes a difference, also get some cold
resist before fighting Merveil.
At level 12 you can start running Blade Vortex, Added Lightning, Added Cold and if you got lucky with a 4link Added
Fire. Once you get to Act 2 and level 16 you should get all 3 Heralds for a nice damage boost as well as an AoE boost
due to the secondary effects of the heralds.
In Act 2 you kill all bandits for the +2 skillpoints from Eramir.
In Act 3 after you complete the library quest you get Blasphemy and Warlords Mark and then it´s smooth sailing. If you
went for MoM by this point I would suggest using Herald of Ash with Blasphemy and Warlords Mark to have that mana
buffer.
After that it is pretty straight forward, pick up the gems as you level and complete the quests. Focus on having resists
capped or at least high while leveling (Act 5 and beyond has some nasty bosses that will instantly kill you if you have 0
or negative resists.)
Complete the library quest in Act 3 to have full access to all gems.
Make sure you have a freeze immune and a bleed immune flask since that makes a huge difference.
12.Damage
Damage is calculated with an active flask and the buff from Belt of the Deciever, slightly less without but still more than
enough.
Damage with 20 blades and Increased AoE is about 300k endgame, 460k with conc effect. This can be boosted with top
end gear but this is achievable by most players during the league.
10 Blades for general map clearing and increased AoE is 110k+ so more than enough to zoom through maps.
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