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PoE 3.2 Builds For Marauder Reference

The Marauder is Path of Exile's pure strength class, which means that he's terrific at taking hits, and also far better at dishing out punishment. His melee skills encompass a wide range of assault, from enormous single target harm to devastating area of effect. This brute of a man bolsters his impressive physical arsenal using a variety of shouts and cries, skills that rally his allies and strike terror into the hearts of his enemies. In case you are looking for PoE 3.2 Marauder Builds, Suitable right here, On then you're within the right place. Inside this Post, PoeCurrencyBuy Will share you Reference Marauder Builds.

[Poe 3.2 Juggernaut Build] Crit Tectonic Slam / Molten Strike Oni-Goroshi Juggernaut - Clear maps and bosses Fast!



This build revolves around the new unique sword Oni-Goroshi. The sword will be the only mandatory item, but aside from that, you could use spending budget gear or scale into millions of DPS using a bit of investment. You could get the sword by either purchasing it or by farming it. The sword is usually six linked, has more than 700 DPS at level 90, and you can begin applying it at level 1.

Poe 3.2 has added Tectonic Slam and buffed ascendancy!
This skill synergizes perfectly with this build due to the built-in conversion plus the fact that it has correctly the same skill tags as Molten Strike (aside from projectile harm). The new Juggernaut alterations make it, so we just about often have endurance charges to expand. I never think any of the tree or help gems need to be changed at all, but I'll update if necessary as soon as we find out far more regarding the skill.

I was considering switching those clusters around some days ago, but I forgot to check if it was worth it. I just checked, and it appears like it gives many accuracies and about 1.5% crit while only providing up to a tiny volume of attack speed. Thanks!
Inc Crit Damage could be much better, but I would really need to get INT on my gear to utilize it. At the moment anything I use only requires one 30 INT node on the tree. If you need far more damage to bosses and never like doing the trick exactly where you attack the ground several feet away from the boss, so Ancestral Contact doubles up on projectiles, you'll be able to use a weapon swap with Conc Impact rather than Ancestral Contact. I never like making use of Conc Effect for clearing for the reason that the shells never go far sufficient.

RARES TO AIM FOR:
Helmet: Molten Strike Projectiles enchantment, 70+ life, 200+ accuracy, resistances (30+ STR for those who do not will need the resistances).

Boots: Attack speed for those who have killed not too long ago or life and mana regeneration if you happen to be hit enchantment, 70+ life, resistances recently. (Movement speed not vital for Whirling Blades but you'll be able to get it if you would like. 30+ STR when you do not need to have the resistances).

Gloves: (I recommend making use of Oskar!) 70+ life, 200+ accuracy, flat physical harm to attacks, attack speed, resistances. (30+ STR should you do not have to have the resistances).

Rings: Diamond Rings, 60+ life, 200+ accuracy, flat physical harm to attacks, 20+ elemental damage with attack skills/fire damage, resistances. These will be high-priced.

Amulet: 60+ life, 200+ accuracy, flat physical harm to attacks, 20+ elemental damage with attack skills/fire harm, vital strike opportunity and multiplier, resistances. This may be incredibly highly-priced.

Belt: (I advise using Darkness Enthroned!) 80+ life, 20+ elemental harm with attack skills, resistances, 30+ STR.

Body Armour: 100+ life, resistances, 30+ STR.

Skill tree: https://goo.gl/89AMXG
Videos:
Shaper Kill - https://www.youtube.com/watch?v=r5yZ20tNfI4
Instance Link: http://www.pathofexile.com/forum/view-thread/2075047


[Poe 3.2 Berserker Build] 15c BF BoR Champion/Zerker- Shaper/Guardians/Red Elder & Guardians/Uber Lab/Atziri



The build is great on Berserker. I was waiting for the patch notes to let you all know if its dead or not as it relies mostly on Bloodseeker still having instant-leech and less on anything else. Given that it's still alive, everyone can proceed to give it a shot. I do imagine shaped items will likely be significantly far more costly now since everybody knows how powerful they are. I'd go with Relentless Fury as a stat-stick for clearing and Death's Hand when you can afford it (should really be like 1 Poe chaos orb within a couple of days in the league).

With the patch notes, we now know that Shaper/Guardians are no longer immune to taunt. This adjustment anything. Let's take a look at the same tree/items because of the 15c video overview but switch from Berserker to Champion:
Upgrade to a shaper stat-stick when it is possible to and in the event you cannot sustain both Blood Rage and Crave the Slaughter, get rid of blood rage. You don't require frenzy charges for clearing and for bosses you have frenzy anyways. Ascendancy points remain the exact same.

Offensively we achieve just under 100k DPS with the identical setup.
- We have 100% chance to hit, as well as the build becomes cheaper as you do not need to worry about accuracy on gear at all.
- Enemies are permanently intimidated for 10% a lot more damage
- Enemies are permanently taunted for an additional 20% much more Damage.
- We continuously have adrenaline up since as you're all correctly aware, we hit low life reasonably darn often. That's a further 100% enhanced harm, and 25% elevated attack speed.

Defensively
- We usually have fortified up already from whirling blades, so we get from that an extra 1000 evasion and armor as well as stun immunity so we can go for the lowered reflected harm Pantheon instead. (also adds some harm)
- Adrenaline provides us 10% additional physical damage reduction
- Regenerate 2% life per second since we permanently taunt
- 6% decreased global damage taken since we were permanently mock.

We still leech 31k life/second, and I tried testing if that's enough by removing ascendancy nodes entirely from my more high priced setup which brought me to a lower general DPS than the champion build and lower life leech. I tested Shaper like that, and I killed him deathless when testing stuff like face-tanking his beam, so I do assume our life leech is a lot more than adequate devoid of berserker. That is the only reason I'm not making the full recommendation to switch over though since I won't know for sure if it's enough until I play using with the complete ascendancy. But I assume it'll be fine, and I'll update when I know for sure.

PoB Hyperlink: https://pastebin.com/yvGJE6q2
Skill Tree: https://goo.gl/euGHbh
Video: https://www.youtube.com/watch?v=6SAV10P_GT0
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2050203


[Poe 3.2 Chieftain Build] For Chieftain - Ngamahu Overloaded (One more Ngamahu's Flame Cyclone Build)



Poe 3.2 alterations to Chieftain just about make it perfect fit for Ngamahu Flame, so I decided to make a build for it utilizing Elemental Overload. Resolute Technique skill trees are included within the guide for league starter.

Tukohama War's Herald could be the more excellent choice due to the fact it tends to make Protector/Warchief totem behave like Decoy, and they reflect 15% of maximum life as fire harm when hit by the mob.

Tawhoa Forest's Strength generates endurance charges on kill and Red Dream jewel will likely be able to replace it quickly.

Fortify is enormous regarding QOL by ensuring superior survivability.

You could switch Fortify with Fire Penetration, Added Fire, Likelihood to Ignite or Faster Attack and have Fortify linked to Leap Slam. I know of many players undertaking that when they played the Slayer version.

The main drawback is that you must use Leap on packs to ensure you continuously have fortified buff. It is not a playstyle for everyone.

Melee Harm on Full Life is not a good option for Chieftain (it is improved for Slayer) due to the fact of inconsistent uptime.

Skill Tree: https://goo.gl/AfoYc5
Video: https://www.youtube.com/watch?v=79wOQQxXsu0
Instance Link: http://www.pathofexile.com/forum/view-thread/2092338

[Poe 3.2 Juggernaut Build] Ahn's Might Juggernaut - Uber Lab Farmer - League Starter - Shaper + Finish Game



This build is viable in 3.2 and, if something, got some nice buffs in the Juggernaut Ascendancy modifications. Pending new uniques or any dominant passive tree modifications the gearing, and the passive tree in the build will probably be identical. The Juggernaut buffs give us some good boosts in damage, defense, and utility which should make the build a bit smoother to play overall.

That's a build that utilizes Ahn's May as a cost-effective implies of undertaking damage. I started with this build in Abyss League and was in a position to complete the Uber Lab by day 3. As of now, this build has been in a place to accomplish any Izaro modifiers in the Uber Lab and also being able to carry men and women via uber lab too on the price range setup. With some investment, this build has been prepared to tackle the endgame content material like the guardians and Shaper. The best component could be the build you use to farm this gear may be precisely the same one which you use to map and take end game.

Here's what the build can deliver:
-Easy to hit five.5k hp on lousy gear with 6k becoming easy to run with a little investment
-Relatively quick movement with Whirling Blades and evident speed for mapping
-Safe Uber Lab Farming with Endurance Charges and Fortify leading to about 50% total physical damage reduction
-The capability to stockpile currency to commit to a further build (or this one particular)
-Can carry your pals and guildmates using Uber Lab
-This build functions on a 4 Link but gets the most benefit from a five Link setup
-With investment, this build can hit up to 1 mil shaper DPS devoid of the need of Abyssus

As for ascendancy, the only ones I would contemplate expected are Unflinching, Unrelenting and Undeniable. Unflinching and Undeniable are evident in the build but I'd feel Unrelenting to become mandatory as a consequence of the 42% enhanced damage at max charges (49% using a +1 end belt) plus the 8% decreased elemental damage is taken (which is useful ~2% to max res) which assists us immensely with mitigating elemental harm. The 25% to gain max endurance charges is icing around the cake as this build needs to get as much as max loads asap and against bosses, you can't depend on acquiring hit to have up to max charges.
I went with Unyielding because the final one for some harm increase as we'll continuously have fortified up when attacking and the rise to fortify which tends to make it all round a 25% reduction in damage as opposed to 20%. The regen is icing on the cake and, despite the fact that the 1.5% regen isn't also noticeable, is definitely a superb good quality of life with leech to help sustain our overall health.
Otherwise, you could go with any of the other possibilities for the final ascendancy. I find that move speed doesn't impact this build too much as you will be utilizing whirling blades to move around anyways, but this is all depending on preference.

Skill Tree: http://www.poeurl.com/bJBR
Pob Hyperlink: https://pastebin.com/MBXTah49
Videos: https://www.youtube.com/watch?v=0kXPc8IomRI
Instance Link: http://www.pathofexile.com/forum/view-thread/2048886

Usually, they may be not worth the problems for factors which can be sufficient in the long run. Though they're useful for players who may perhaps know nothing regarding the game. For probably the most portion, they are studying tools for novices to ease them into the game. For additional PoE 3.2 Builds, you'll be able to stop by Poecurrencybuy.com. Just a reminder: you can get 5% coupon code for free in the reps in the event you Buy Poe Currency order from this short article.

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