PoE 3.2: The Bestiary league and Hardcore Bestiary league would be the upcoming challenge leagues. PoE 3.2 released on March 2, 2018. In this Post, PoeCurrencyBuy will share Essentially the most Popular PoE 3.2 Builds for you.
[PoE 3.2 Witch Build] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri - 10k+ EHP, 70/70 block
Raise Spectre based summoners to plow by means of nasty maps and bosses with minimal investment. Defense is easy to scale, and offense scales with the degree of your Raise Spectres, the number of links you could offer them, and to a lesser extent your gear. 10k EHP soaks up all but the most devastating one-shot mechanics, and within the finished game you could max out both block and spell block. Will need a low-cost 6-link? A Tabula Rasa can take you all the solution to Shaper.
This build focuses on two kinds of Raise Spectres that advantage from all of the similar support gems:
Tukohama's Vanguards cast a tanky Scorching Ray totem that offers enormous damage in the event the burning gets to stack up. The Totems also reduce the fire resist their targets by -1% per burn application, down to -24%. This stacks together with the -50% fire resist from Elemental Equilibrium.
Whilst the resistance penalty in the Tukohama's Vanguards' totems will not exceed -24%, regardless of the number of Totems, every single Totem will contribute a Raise Spectre harm overtime system. So the more totems, the more Damage.
Wicker Men are giant bears that use Righteous Fire to deal AoE harm to almost everything about them. They have been balanced in 3.1, but are nonetheless somewhat relevant within this setup. Their RF auras don't stack, but they give excellent AoE coverage for evident speed. They are outstanding for clearing out the trash mobs so the Vanguards can focus on the tanky stuff.
Also, we use Animate Guardian wielding 2 x Dyadus Axes, that will make enemies take 200% a lot more burning damage when chilled. Dyadus also has the impact of chilling enemies for 1 second or two.five seconds together with the Icetomb chest piece.
PoE 3.2 UpLoad:
GAINS: 2% minion Life Regen, 20% minion Damage and Life, 50% reduced Convocation cooldown. Zombie's slam can't be evaded. Endgame bosses could be taunted! Phantasms for leveling!
LOSSES: 17% block and spell block and ~300 life around the block.
Fix BLOCK WITH: Block passives, Advancing fortress, Shaper Amulet/Shield, Reckless Defense Jewels + Ahn's Contempt + Belt in the Deceiver + Indomitable passive. Other solutions: Tempest Shield, The Anvil, Rumi's, The Red Nightmare, hybrid Dodge/Block.
Pros:
+ Low-priced to obtain began
+ Outstanding league starter
+ Very HC viable
+ Simple going around the FPS
+ 10k+ Powerful HP with MoM
+ Excels at carrying out really hard high-level content like Guardians, Shaper, Uber Atziri, and Elder
+ Can do any map mod
+ Reflect immune
+ Crit immune with Reckless Defense setup
+ Spectres are close to immortal resulting from their HP and boosted life regeneration
+ Max block and spell block, with 300+ life, gained around the block
+ Do Uber lab with ease
Cons:
- Map evident speed is just not top tier. Can promptly alter to a Solar Guard setup for clear speed
- The animated guardian can die in case you play sloppy or neglect to provide it the suitable defenses
- Chayula's Domain is often a bit difficult on account of Raise Spectre mobility and pathfinding. But the actual boss is a joke.
PoB Hyperlink: https://pastebin.com/whALtFBA
Skill Tree: https://goo.gl/9PVdTC
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/1971585
[PoE 3.2 Templar Build] Glacial Cascade Totems - Inquisitor and Hierophant
Should you don't run King Kaom roots, stibnite is the greatest issue to run it on, due to the fact it has the lowest cost (ten charges), by far the most makes use of (3), and is tied for the most extended base duration (5s). Operating out of applications on stibnite is tough.
But not surprisingly, if you're running King Kaom roots stibnite becomes useless. If you aren't, it's a terrific defense flask.
Pros:
+ Do it all. Any map mod. Any boss. In the event you would like to fill out your atlas and see all the content within the game with one character, then this is a superior build play.
+ Protected. Totems by nature are secure because of distance and reflect going to Totems as opposed to the Templar. On best of that Glacial Cascade is usually a massive location of impact spell that freezes.
+ Mind more than Matter. Speaking of safe, MoM is among the best defensive Keystones and is simple to gear for.
+ Beginner and League-Starter friendly. Leveling, mapping, and progressing the build feels smooth.
+ Large Single Target Harm. The mechanics of Glacial Cascade can hit the same enemy more than after with the same cast. Swapping of skill gems can cause more.
Cons:
- Totems will not be for everybody. Players look to love or hate them. That getting mentioned, this version of Totems is often much more ?¡Ã£active?¡Ã€ than other Totem builds. I clearly adore Totems and perhaps you can also right after playing this build!
- Have not personally tested Hardcore. Many people on this thread have talked about a variation within the guide for Hardcore which requires dropping the Shadow crit region for the scion life wheel.
Poe 3.2 Updates:
New YouTube video! Deathless Shaper Kill!
Added Support for Hierophant! The guide has gone by way of a bit of a revamp because the Ascendancies have too. Swift reference, Gems, and Links are all updated with considerations to Hiero.
Inquisitor remained relatively untouched. The skills, gear, and jewels stay the exact same even though several new items now appear as options for the build.
Added Atziri's Reflection to Shields Section
Added a "League Start" in the bottom of Ideas and Tricks. Hierophants try to find Hrimsorrow to enable the use of sharp pen!
Added notes about Hierophant vs. Inquisitor within the Questions section
Changed all references to "Threshold Jewel" to "The Lengthy Winter Jewel" to avoid confusion.
Added Notes for Cold Pen in light of Hiero inside the Gems Section also as Vaal Clarity and mention of a 4-link Lightning Warp Setup!
Added snapshot of my final Gear in the finish of 3.1 Abyss League in the Gear Section.
Newbie Video Guide
Speaking about 3.2 Updates more than our Deathless Shaper Kill
PoB Link:
Inquis - https://pastebin.com/PbrkFsjc
Hiero - https://pastebin.com/36r2B0b3
Skill Tree: https://goo.gl/ZqMNHq
Example Link: http://www.pathofexile.com/forum/view-thread/1976479
[PoE 3.2 Marauder Build] Ahn's May possibly Juggernaut - Uber Lab Farmer - League Starter - Shaper + End Game
This build is usually a lot more balanced approach to uber lab farming that permits us to possess a character that could efficiently map. We make use of fortifying, and endurance charges over common flat Armour are scaling to have our defenses for Izaro. The Juggernaut ascendancy provides us bonuses to endurance charges as well as has the solution of delivering us rewards to fortify also. This means that we won't be capable of face roll by means of traps, but we still have a lot of defense for Izaro without sacrificing too really hard on the damage side in the build.
The strengths of Ahn's Might with the Juggernaut ascendancy suggests that we're in a position to get around the low attack speed base by enabling us to scale accuracy to help with attack speed (which Ahn's could deliver). Ahn's May well also delivers the area to help out with Cleave's usually lousy location of impact to help with mapping and speed clearing. Lastly, we get around the low crit base of Ahn's Could by utilizing all of the bonuses to crit for dual wielding in the Marauder and Duelist sides of the skill tree and later the sword nodes within the Ranger section. Lastly, the high flat physical damage the swords supply indicates that our very best signifies of scaling harm is through % bonuses to harm and crit multi also as using sources of added physical damage as components.
The build makes use of cleave as our primary skill. This really is resulting from Cleave using each hand on attacks (as opposed to other skills that alternate among key hand and offhand) and getting a high base for damage. Cleave also provides us fortify on hit with the threshold jewel too as Region of impact to assist with clearing.
Poe 3.2 Updated:
This build is viable in 3.two and, if something, got some nice buffs in the Juggernaut Ascendancy modifications. Pending new uniques or any dominant passive tree changes the gearing, and passive tree in the build will most likely be the exact same. The Juggernaut buffs give us some good boosts in damage, defense, and utility which should really make the build a bit smoother to play general.
The build isn't as low-priced as advertised, but this really is simply the top character I've ever had 3 days in a league. Not that I hold the cost against OP here, it appears like this build blew up considering that it was written.
All that stated, my character is ~200 chaos worth of gear give or take at this point, and he blows through yellow maps without issue.
I tried carrying out my uber lab earlier nowadays without having good results; charges were just also considerably for me to deal with.
Resists and life are around the low finish, with my life sitting around 4200, and an upgrade from here will probably be in the dozens of chaos range.
Some great, some terrible for me so far, but the energy is there as soon as you get items on the spot.
Shaper Deathless:
All Shaper Guardians Deathless: https://youtu.be/0zEY5-H0Q7w
Uber Lab:
T11 Waterways:
PoB Link: https://pastebin.com/1evRJZuc
Skill Tree: https://goo.gl/rT5LMX
Instance Link: http://www.pathofexile.com/forum/view-thread/2048886
[PoE 3.2 Templar Build] Pizza Sticks: Flameblast Totem Hierophant! [Hugely buffed in 3.2! Guide totally updated!
Flameblast charges up though you channel it, growing in damage and AoE the longer you hold it before releasing. Traditional Flameblast builds have struggled using the awkwardness of standing nevertheless for such an extended period. This build does away with that by getting totems do it for us, letting us run around at our leisure when our Totems blow up the whole screen. We are able to make the most of Flameblast's enormous damage without having a compromise, and add on a strong defensive foundation via Mind over Matter and high quality of life by way of Hierophant.
Pros:
+ High harm. 500k shaper DPS is achievable with affordable gear. Each hit in a standard clearing setup bargains >100k harm even with typical Gear, + one-shotting everything with no fail.
+ Huge region of effect, sufficient to single complete packs of monsters.
+ Can do all map mods.
+ Can do all content as much as and including Shaper promptly and safely (see videos section).
+ Totems are naturally protected - you reflect immune, do not need to stand nonetheless to deal damage, and have intense range. This build supports safety that with 8k EHP and vast amounts of regeneration.
+ No special items needed.
+ Straightforward, hardcore viable, newbie friendly, self-found friendly build. If you're new to Path of Exile and have any extra questions or never adhere to something in this guide, PM me and I'll do my ideal to assist!
Cons:
- Pretty, extremely dependent on cast speed because of needing to hit 10 Flameblast stacks prior to the totem releases. Can feel rather clunky without the need of sufficiently increased cast speed (fairly much anything under 100%).
- Rather a related playstyle, stats, and so on. to Glacial Cascade totems, but GC will not endure in the cast speed difficulties noted above.
- Totem playstyle is offputting to lots of people. Hopefully, I can win several of you more than with this build!
3.2 Update:
New Hierophant is a large boon for this build. It now bargains additional damage than Inquis, has far better survivability than Inquis, and has way superior excellent of life than Inquis. So that's pretty cool.
Playing mixed totems within the campaign now and it is incredibly quick and enjoyable!
Frostbolt totem for clearing and Flameblast totem for bosses along with other toughies. This way you get the top of both worlds: Frostbolt is fantastic for removing but terrible against hard mobs, and Flameblast is great against bosses, etc. but lacks evident speed.
It is so superior that I encourage absolutely everyone who reads this to offer it a attempt. You will need 2x Frozen Trail jewels for Frostbolt but go for it as soon as it is possible to afford them (and have two 4L items and two jewel sockets). Soon after all, we've plenty of free Sockets.
I am fairly convinced that this is the approach to go, at the least for playing the campaign (cannot tell yet how viable it is actually for maps and endgame).
On a side note, this also makes it less complicated to capture beasties.
Shaper Run
Uber Atziri Run
PoB Link: https://pastebin.com/jm9NBFJ4
Skill Tree: https://goo.gl/5ZRU6i
Instance Link: http://www.pathofexile.com/forum/view-thread/1730745
[PoE 3.2 Duelist Build] [Slayer/Reave/Blade Flurry] Embrace the Madness [Oni-Goroshi/Budget to Finish Game]
When Oni-Goroshi was added to the game, I study a great deal of fantastic and evil issues about it, so I decided to try it myself. I generally base my characters on present builds that I customize to my requires. This time I could not come across a build that I wanted to play, so I decided to create one myself. I wanted it to be in a position to handle all content: maps/bosses / uber lab...
That is what this build can do (I know some hater is going to pass by and say it's a lie since this build can't do HoGM but I do not care).
The outcome is surprisingly sturdy! Even with low spending budget gear, this build has superb evident speed, incredible single target DPS, and higher survivability. I was lucky to obtain two swords in about 6-7 hours of farming, and they were strictly identical, so I decided to possess one for map clearing and a single for single target and to swap in line with the situation.
Pros:
+ fantastic clear speed
+ remarkable single target DPS melts bosses
+ invincible in uber lab
+ spending budget friendly because you get your 6L free of charge
+ Slayer ascendancy + Her Embrace tends to make you immune to pretty much everything
+ can do all content material (99% of it)
+ very higher leech will let you Facetank a lot of items
Cons:
- can not do these map mods :
- no leech
- no regen
- 60% much less recovery
- elemental reflect
- physical reflect (unless you can equip Sibyl's Lament)
PoE 3.2 updated:
The only factor that may be regarded as a nerf is Bane of Legends becoming moved immediately after Headsman. This only signifies that we won't be capable of level up with 20% life culling strike and absolutely free onslaught anymore. This will make leveling a little slower, but it really is not that negative. Life Leech effects will not be removed on full life has been moved to Brutal Fervour so we won't be capable of having it as quickly as prior to but it really is not a nerf considering that we nevertheless have it.
The buffs are :
Headstand -> cannot take reflected physical damage. Yay! Now we can quit rerolling indicated physical harm on maps :)
Brutal Fervour -> 30% increased the price when leeching. Nice to possess as you will constantly be leeching, so it really is like a Perma buff.
Endless Hunger -> immune to bleeding while leeching. We will not bother about bleeding in the course of leveling!
This slightly changes the order I suggest you commit your ascendancy points in :
Endless Hunger -> Brutal Fervour -> Headsman -> Bane of Legends
(a lot more information within the Ascendancy section)
T14 Dark Forest
Chimera
Skill Tree: https://goo.gl/uYLVAe
Example Link: http://www.pathofexile.com/forum/view-thread/2072492
[PoE 3.2 Shadow Build] The Snowblind Cospri CoC Assassin - Projectile primarily based CoC
This build is applying each a Cospri's Malice also as a 6-link Cast on crit hyperlink both with Frostbolt and Freezing Pulse. As a result of not going with Discharge, we're not bound to use Voll's Devotion amulet, and can alternatively use the Pandemonius to blind anything we touch, adding the layer of defense for the build, hence the Snowblind name.
Poe 3.2 updated:
The build is far better than ever together with the new Assassin buffs. We got some higher survivability against bosses from the Opportunistic ascendancy node, at the same time as a sweet 100% inc. Single target harm.
The offensive stats section is not updated using the new buffs but, but it only went up.
You'll find probably some new uniques that may be much better for the build that is definitely going to become found as we progress further into the league, but at the moment I'll keep the same gear setup for the guide.
PoB Hyperlink: https://pastebin.com/1EZX8XPq
Skill Tree: https://tinyurl.com/y8kejr96
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/1625254
[PoE 3.2 Ranger Build] Sidefx Frost Blades - Fast t1-15 MAPPER, Astounding League Starter!
This build focuses on higher attack speed to unleash a series of chaining projectiles with 86% cold pen, high crit opportunity and great attack speed in a nearly 360 radius about you, killing everything that dares come close.
The weapon variety increases with every single amount of Frost Blades, so even when it really is a melee skill, with suitable positioning, you may be out of harms way the majority of the times you`re inside a fight.
It truly is a full Elemental build at 100% raw conversion, dealing no physical harm, as a result, physical reflect mods will not influence you.
Evident speed wise, while not competing with Vaal Spark (dead), it is actually more quickly than most builds available and somewhat less costly.
Just a 4-Link setup can get you as much as T10 maps if you`re cautious.
This is a Softcore build. Should you wish to play Hardcore, just be sure to choose extra Life nodes rather than Harm nodes.
Poe 3.2 updated:
The adjustments in Poe 3.2 hardly affected the build, all we lost was 12% move speed from ascendancy which honestly isn't that big of a deal as we still FLY by means of maps. ** Updated the Final skill tree, and all the living trees prior to it is actually just fine. Gear section will probably be updated more than the league as We see what new items/old items we can use the build
Pros:
+ Perma freeze most mobs
+ High DPS
+ Wonderful AoE
+ Super rapidly map clear
+ excellent Life Leech w/ out Old Vaal pact
Cons:
- Could be expensive, esp to min max
- glass cannon, You have to discover to position 100% hit move hit move etc.
- can run into troubles using a single target (bosses)
PoB Hyperlink: https://pastebin.com/Qaz03Ttv
Skill Tree: http://poeurl.com/bIpU
Instance Link: http://www.pathofexile.com/forum/view-thread/1848749
Just a reminder: you can get 5% coupon code at no cost to the reps for those who Obtain POE Currency order from this article.
[PoE 3.2 Witch Build] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri - 10k+ EHP, 70/70 block
Raise Spectre based summoners to plow by means of nasty maps and bosses with minimal investment. Defense is easy to scale, and offense scales with the degree of your Raise Spectres, the number of links you could offer them, and to a lesser extent your gear. 10k EHP soaks up all but the most devastating one-shot mechanics, and within the finished game you could max out both block and spell block. Will need a low-cost 6-link? A Tabula Rasa can take you all the solution to Shaper.
This build focuses on two kinds of Raise Spectres that advantage from all of the similar support gems:
Tukohama's Vanguards cast a tanky Scorching Ray totem that offers enormous damage in the event the burning gets to stack up. The Totems also reduce the fire resist their targets by -1% per burn application, down to -24%. This stacks together with the -50% fire resist from Elemental Equilibrium.
Whilst the resistance penalty in the Tukohama's Vanguards' totems will not exceed -24%, regardless of the number of Totems, every single Totem will contribute a Raise Spectre harm overtime system. So the more totems, the more Damage.
Wicker Men are giant bears that use Righteous Fire to deal AoE harm to almost everything about them. They have been balanced in 3.1, but are nonetheless somewhat relevant within this setup. Their RF auras don't stack, but they give excellent AoE coverage for evident speed. They are outstanding for clearing out the trash mobs so the Vanguards can focus on the tanky stuff.
Also, we use Animate Guardian wielding 2 x Dyadus Axes, that will make enemies take 200% a lot more burning damage when chilled. Dyadus also has the impact of chilling enemies for 1 second or two.five seconds together with the Icetomb chest piece.
PoE 3.2 UpLoad:
GAINS: 2% minion Life Regen, 20% minion Damage and Life, 50% reduced Convocation cooldown. Zombie's slam can't be evaded. Endgame bosses could be taunted! Phantasms for leveling!
LOSSES: 17% block and spell block and ~300 life around the block.
Fix BLOCK WITH: Block passives, Advancing fortress, Shaper Amulet/Shield, Reckless Defense Jewels + Ahn's Contempt + Belt in the Deceiver + Indomitable passive. Other solutions: Tempest Shield, The Anvil, Rumi's, The Red Nightmare, hybrid Dodge/Block.
Pros:
+ Low-priced to obtain began
+ Outstanding league starter
+ Very HC viable
+ Simple going around the FPS
+ 10k+ Powerful HP with MoM
+ Excels at carrying out really hard high-level content like Guardians, Shaper, Uber Atziri, and Elder
+ Can do any map mod
+ Reflect immune
+ Crit immune with Reckless Defense setup
+ Spectres are close to immortal resulting from their HP and boosted life regeneration
+ Max block and spell block, with 300+ life, gained around the block
+ Do Uber lab with ease
Cons:
- Map evident speed is just not top tier. Can promptly alter to a Solar Guard setup for clear speed
- The animated guardian can die in case you play sloppy or neglect to provide it the suitable defenses
- Chayula's Domain is often a bit difficult on account of Raise Spectre mobility and pathfinding. But the actual boss is a joke.
PoB Hyperlink: https://pastebin.com/whALtFBA
Skill Tree: https://goo.gl/9PVdTC
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/1971585
[PoE 3.2 Templar Build] Glacial Cascade Totems - Inquisitor and Hierophant
Should you don't run King Kaom roots, stibnite is the greatest issue to run it on, due to the fact it has the lowest cost (ten charges), by far the most makes use of (3), and is tied for the most extended base duration (5s). Operating out of applications on stibnite is tough.
But not surprisingly, if you're running King Kaom roots stibnite becomes useless. If you aren't, it's a terrific defense flask.
Pros:
+ Do it all. Any map mod. Any boss. In the event you would like to fill out your atlas and see all the content within the game with one character, then this is a superior build play.
+ Protected. Totems by nature are secure because of distance and reflect going to Totems as opposed to the Templar. On best of that Glacial Cascade is usually a massive location of impact spell that freezes.
+ Mind more than Matter. Speaking of safe, MoM is among the best defensive Keystones and is simple to gear for.
+ Beginner and League-Starter friendly. Leveling, mapping, and progressing the build feels smooth.
+ Large Single Target Harm. The mechanics of Glacial Cascade can hit the same enemy more than after with the same cast. Swapping of skill gems can cause more.
Cons:
- Totems will not be for everybody. Players look to love or hate them. That getting mentioned, this version of Totems is often much more ?¡Ã£active?¡Ã€ than other Totem builds. I clearly adore Totems and perhaps you can also right after playing this build!
- Have not personally tested Hardcore. Many people on this thread have talked about a variation within the guide for Hardcore which requires dropping the Shadow crit region for the scion life wheel.
Poe 3.2 Updates:
New YouTube video! Deathless Shaper Kill!
Added Support for Hierophant! The guide has gone by way of a bit of a revamp because the Ascendancies have too. Swift reference, Gems, and Links are all updated with considerations to Hiero.
Inquisitor remained relatively untouched. The skills, gear, and jewels stay the exact same even though several new items now appear as options for the build.
Added Atziri's Reflection to Shields Section
Added a "League Start" in the bottom of Ideas and Tricks. Hierophants try to find Hrimsorrow to enable the use of sharp pen!
Added notes about Hierophant vs. Inquisitor within the Questions section
Changed all references to "Threshold Jewel" to "The Lengthy Winter Jewel" to avoid confusion.
Added Notes for Cold Pen in light of Hiero inside the Gems Section also as Vaal Clarity and mention of a 4-link Lightning Warp Setup!
Added snapshot of my final Gear in the finish of 3.1 Abyss League in the Gear Section.
Newbie Video Guide
Speaking about 3.2 Updates more than our Deathless Shaper Kill
PoB Link:
Inquis - https://pastebin.com/PbrkFsjc
Hiero - https://pastebin.com/36r2B0b3
Skill Tree: https://goo.gl/ZqMNHq
Example Link: http://www.pathofexile.com/forum/view-thread/1976479
[PoE 3.2 Marauder Build] Ahn's May possibly Juggernaut - Uber Lab Farmer - League Starter - Shaper + End Game
This build is usually a lot more balanced approach to uber lab farming that permits us to possess a character that could efficiently map. We make use of fortifying, and endurance charges over common flat Armour are scaling to have our defenses for Izaro. The Juggernaut ascendancy provides us bonuses to endurance charges as well as has the solution of delivering us rewards to fortify also. This means that we won't be capable of face roll by means of traps, but we still have a lot of defense for Izaro without sacrificing too really hard on the damage side in the build.
The strengths of Ahn's Might with the Juggernaut ascendancy suggests that we're in a position to get around the low attack speed base by enabling us to scale accuracy to help with attack speed (which Ahn's could deliver). Ahn's May well also delivers the area to help out with Cleave's usually lousy location of impact to help with mapping and speed clearing. Lastly, we get around the low crit base of Ahn's Could by utilizing all of the bonuses to crit for dual wielding in the Marauder and Duelist sides of the skill tree and later the sword nodes within the Ranger section. Lastly, the high flat physical damage the swords supply indicates that our very best signifies of scaling harm is through % bonuses to harm and crit multi also as using sources of added physical damage as components.
The build makes use of cleave as our primary skill. This really is resulting from Cleave using each hand on attacks (as opposed to other skills that alternate among key hand and offhand) and getting a high base for damage. Cleave also provides us fortify on hit with the threshold jewel too as Region of impact to assist with clearing.
Poe 3.2 Updated:
This build is viable in 3.two and, if something, got some nice buffs in the Juggernaut Ascendancy modifications. Pending new uniques or any dominant passive tree changes the gearing, and passive tree in the build will most likely be the exact same. The Juggernaut buffs give us some good boosts in damage, defense, and utility which should really make the build a bit smoother to play general.
The build isn't as low-priced as advertised, but this really is simply the top character I've ever had 3 days in a league. Not that I hold the cost against OP here, it appears like this build blew up considering that it was written.
All that stated, my character is ~200 chaos worth of gear give or take at this point, and he blows through yellow maps without issue.
I tried carrying out my uber lab earlier nowadays without having good results; charges were just also considerably for me to deal with.
Resists and life are around the low finish, with my life sitting around 4200, and an upgrade from here will probably be in the dozens of chaos range.
Some great, some terrible for me so far, but the energy is there as soon as you get items on the spot.
Shaper Deathless:
All Shaper Guardians Deathless: https://youtu.be/0zEY5-H0Q7w
Uber Lab:
T11 Waterways:
PoB Link: https://pastebin.com/1evRJZuc
Skill Tree: https://goo.gl/rT5LMX
Instance Link: http://www.pathofexile.com/forum/view-thread/2048886
[PoE 3.2 Templar Build] Pizza Sticks: Flameblast Totem Hierophant! [Hugely buffed in 3.2! Guide totally updated!
Flameblast charges up though you channel it, growing in damage and AoE the longer you hold it before releasing. Traditional Flameblast builds have struggled using the awkwardness of standing nevertheless for such an extended period. This build does away with that by getting totems do it for us, letting us run around at our leisure when our Totems blow up the whole screen. We are able to make the most of Flameblast's enormous damage without having a compromise, and add on a strong defensive foundation via Mind over Matter and high quality of life by way of Hierophant.
Pros:
+ High harm. 500k shaper DPS is achievable with affordable gear. Each hit in a standard clearing setup bargains >100k harm even with typical Gear, + one-shotting everything with no fail.
+ Huge region of effect, sufficient to single complete packs of monsters.
+ Can do all map mods.
+ Can do all content as much as and including Shaper promptly and safely (see videos section).
+ Totems are naturally protected - you reflect immune, do not need to stand nonetheless to deal damage, and have intense range. This build supports safety that with 8k EHP and vast amounts of regeneration.
+ No special items needed.
+ Straightforward, hardcore viable, newbie friendly, self-found friendly build. If you're new to Path of Exile and have any extra questions or never adhere to something in this guide, PM me and I'll do my ideal to assist!
Cons:
- Pretty, extremely dependent on cast speed because of needing to hit 10 Flameblast stacks prior to the totem releases. Can feel rather clunky without the need of sufficiently increased cast speed (fairly much anything under 100%).
- Rather a related playstyle, stats, and so on. to Glacial Cascade totems, but GC will not endure in the cast speed difficulties noted above.
- Totem playstyle is offputting to lots of people. Hopefully, I can win several of you more than with this build!
3.2 Update:
New Hierophant is a large boon for this build. It now bargains additional damage than Inquis, has far better survivability than Inquis, and has way superior excellent of life than Inquis. So that's pretty cool.
Playing mixed totems within the campaign now and it is incredibly quick and enjoyable!
Frostbolt totem for clearing and Flameblast totem for bosses along with other toughies. This way you get the top of both worlds: Frostbolt is fantastic for removing but terrible against hard mobs, and Flameblast is great against bosses, etc. but lacks evident speed.
It is so superior that I encourage absolutely everyone who reads this to offer it a attempt. You will need 2x Frozen Trail jewels for Frostbolt but go for it as soon as it is possible to afford them (and have two 4L items and two jewel sockets). Soon after all, we've plenty of free Sockets.
I am fairly convinced that this is the approach to go, at the least for playing the campaign (cannot tell yet how viable it is actually for maps and endgame).
On a side note, this also makes it less complicated to capture beasties.
Shaper Run
Uber Atziri Run
PoB Link: https://pastebin.com/jm9NBFJ4
Skill Tree: https://goo.gl/5ZRU6i
Instance Link: http://www.pathofexile.com/forum/view-thread/1730745
[PoE 3.2 Duelist Build] [Slayer/Reave/Blade Flurry] Embrace the Madness [Oni-Goroshi/Budget to Finish Game]
When Oni-Goroshi was added to the game, I study a great deal of fantastic and evil issues about it, so I decided to try it myself. I generally base my characters on present builds that I customize to my requires. This time I could not come across a build that I wanted to play, so I decided to create one myself. I wanted it to be in a position to handle all content: maps/bosses / uber lab...
That is what this build can do (I know some hater is going to pass by and say it's a lie since this build can't do HoGM but I do not care).
The outcome is surprisingly sturdy! Even with low spending budget gear, this build has superb evident speed, incredible single target DPS, and higher survivability. I was lucky to obtain two swords in about 6-7 hours of farming, and they were strictly identical, so I decided to possess one for map clearing and a single for single target and to swap in line with the situation.
Pros:
+ fantastic clear speed
+ remarkable single target DPS melts bosses
+ invincible in uber lab
+ spending budget friendly because you get your 6L free of charge
+ Slayer ascendancy + Her Embrace tends to make you immune to pretty much everything
+ can do all content material (99% of it)
+ very higher leech will let you Facetank a lot of items
Cons:
- can not do these map mods :
- no leech
- no regen
- 60% much less recovery
- elemental reflect
- physical reflect (unless you can equip Sibyl's Lament)
PoE 3.2 updated:
The only factor that may be regarded as a nerf is Bane of Legends becoming moved immediately after Headsman. This only signifies that we won't be capable of level up with 20% life culling strike and absolutely free onslaught anymore. This will make leveling a little slower, but it really is not that negative. Life Leech effects will not be removed on full life has been moved to Brutal Fervour so we won't be capable of having it as quickly as prior to but it really is not a nerf considering that we nevertheless have it.
The buffs are :
Headstand -> cannot take reflected physical damage. Yay! Now we can quit rerolling indicated physical harm on maps :)
Brutal Fervour -> 30% increased the price when leeching. Nice to possess as you will constantly be leeching, so it really is like a Perma buff.
Endless Hunger -> immune to bleeding while leeching. We will not bother about bleeding in the course of leveling!
This slightly changes the order I suggest you commit your ascendancy points in :
Endless Hunger -> Brutal Fervour -> Headsman -> Bane of Legends
(a lot more information within the Ascendancy section)
T14 Dark Forest
Chimera
Skill Tree: https://goo.gl/uYLVAe
Example Link: http://www.pathofexile.com/forum/view-thread/2072492
[PoE 3.2 Shadow Build] The Snowblind Cospri CoC Assassin - Projectile primarily based CoC
This build is applying each a Cospri's Malice also as a 6-link Cast on crit hyperlink both with Frostbolt and Freezing Pulse. As a result of not going with Discharge, we're not bound to use Voll's Devotion amulet, and can alternatively use the Pandemonius to blind anything we touch, adding the layer of defense for the build, hence the Snowblind name.
Poe 3.2 updated:
The build is far better than ever together with the new Assassin buffs. We got some higher survivability against bosses from the Opportunistic ascendancy node, at the same time as a sweet 100% inc. Single target harm.
The offensive stats section is not updated using the new buffs but, but it only went up.
You'll find probably some new uniques that may be much better for the build that is definitely going to become found as we progress further into the league, but at the moment I'll keep the same gear setup for the guide.
PoB Hyperlink: https://pastebin.com/1EZX8XPq
Skill Tree: https://tinyurl.com/y8kejr96
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/1625254
[PoE 3.2 Ranger Build] Sidefx Frost Blades - Fast t1-15 MAPPER, Astounding League Starter!
This build focuses on higher attack speed to unleash a series of chaining projectiles with 86% cold pen, high crit opportunity and great attack speed in a nearly 360 radius about you, killing everything that dares come close.
The weapon variety increases with every single amount of Frost Blades, so even when it really is a melee skill, with suitable positioning, you may be out of harms way the majority of the times you`re inside a fight.
It truly is a full Elemental build at 100% raw conversion, dealing no physical harm, as a result, physical reflect mods will not influence you.
Evident speed wise, while not competing with Vaal Spark (dead), it is actually more quickly than most builds available and somewhat less costly.
Just a 4-Link setup can get you as much as T10 maps if you`re cautious.
This is a Softcore build. Should you wish to play Hardcore, just be sure to choose extra Life nodes rather than Harm nodes.
Poe 3.2 updated:
The adjustments in Poe 3.2 hardly affected the build, all we lost was 12% move speed from ascendancy which honestly isn't that big of a deal as we still FLY by means of maps. ** Updated the Final skill tree, and all the living trees prior to it is actually just fine. Gear section will probably be updated more than the league as We see what new items/old items we can use the build
Pros:
+ Perma freeze most mobs
+ High DPS
+ Wonderful AoE
+ Super rapidly map clear
+ excellent Life Leech w/ out Old Vaal pact
Cons:
- Could be expensive, esp to min max
- glass cannon, You have to discover to position 100% hit move hit move etc.
- can run into troubles using a single target (bosses)
PoB Hyperlink: https://pastebin.com/Qaz03Ttv
Skill Tree: http://poeurl.com/bIpU
Instance Link: http://www.pathofexile.com/forum/view-thread/1848749
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