The Raider focuses on keeping buffs, gaining Frenzy Charges, Onslaught, or Phasing via kills. She can specialize in among these buffs to improve its effectiveness, significantly boosting her speed and evasion. In spite of what the class icon shows, this class doesn't have any modifiers distinct to melee damage, so ranged attacks will get these bonuses as well. Within this Post, PoeCurrencyBuy Will share PoE 3.2 Ranger Builds for Raider to you.
[PoE 3.2 Build] ELE LIGHTNING STRIKE - ALL T16s, Shaper, Uber Atziri, HOGM, Chayula, Elder
That is the new version of my lightning strike which I'm trying to build differently - employing an elemental dagger (dagger with flat lightning), in lieu of a Phy's blade.
I didn't make this build to go HAM on DPS - it is possible to get considerably larger DPS on lightning strike having a proper Phys dagger and creating for Phys, as well as the melee hit, or possibly creating HaWA or whatever that claw factor knew as.
It is good to determine evasion based builds and it's nice that people started realizing how strong the block builds are. Even so, one particular thing concerns me right here - low life (for an experience primarily based melee). Your tree does not sport considerably life%, and also you rely on harm avoidance and life on hit, that is ok, but eventually, restraint will fail, and you will get hit. And any time you get caught, you will have crappy armor and low life pool to soak it. Not great.
Certainly, one of those points can't be addressed (armor) since you go pure evasion, but you don't have much life either, and also you pretty much require it due to the fact it's your only buffer whenever you get hit. I know I might sound like a life pool fanatic but contemplate that armor based block builds can afford to possess significantly less life than usual since those couple of hits that come by means of will get decreased by armor...you don't have that luxury. I would drop some of those harm nodes (Bringer of Rain adds a great deal of harm also, not only defensive stats like blind and block) and attempt to have as lots of life nodes as possible. Also, require as much life as you may get on non-unique peace of gear. I believe you'll want to aim for 3-3.5k life, a minimum of.
One particular additional thing, using the high damage it may be beneficial to swap Life On Hit for Life Leech, at least for single targets/bosses. Normally, reliance on LoH for survival is fairly risky by itself; you need to go in and hit so you may get a life, but in the similar time you return to scenarios that put you in danger inside the initial location. Plus, you have to hit as several mobs as you'll be able to so you may benefit from it which increases the opportunity for hits to obtain via your block/evasion, and then we come to that issue above about no armor and lowish life.
Don't get me wrong, I am much more, like, pondering out loud right here, not criticizing your build... :) I like it simply because it really is evasion/block melee Ranger, so it really is refreshing, and you seem to compete effectively with it...I just think it wants an extra life, at least to be HC/ONS viable. Nothing incorrect with it for Standard/Anarchy.
Relating to minimizing DPS and buffing well being: DPS would not suffer that a lot - the DPS is already fairly high. 18K+ DPS is additional than adequate even for single target. I don't have the regrets to test, but in the event you spec out of several of the +% physical damage nodes and get some HP nodes on the path of the tree - your DPS unbuffed would almost certainly fall to ~9-10K (which buffed will be about 15K I think) - that is nonetheless loads of DPS. Your overall health would almost certainly jump to 3.2k+ according to just how much life you've on your gear.
My point is just to show that this build may be made to be quite strong regarding survivability.
For the hardcore, I'd recommend the following:
- remove some DPS nodes and get i) the added endurance node by Duelist, ii) wellness nodes
- get the more endurance charge from Oak in Merciless
- Use Enduring Cry in battle and retain your Endurance charges up - with five endurance charges you've 20% physical damage mitigation against all enemies (i.e., Vaal)
- Bear in mind to cast Immortal Contact should you are inside a pinch
- get the Heart of Oak node and also the % likelihood to avoid stun nodes right in the Ranger area for those who will likely be running without the Eye of Chayula
- be careful of Vulnerability curse and do not do any maps with Vulnerability curse unless that you are ready to utilize Eye of Chayula.
- As opposed to Atziri's Mirror - appear to get a high evasion shield that provides you +life instead of intelligence. Hardly any person uses these types of guards - so you'll be able to uncover one particular for the incredibly low cost.
The downside is that without having the huge enhance intelligence from Atziri's Mirror - you could possibly not be able to use high levels of your Enfeeble and Tempest Shield int. gems.
Creator: Ceryneian
T16 Vaal Temple
The Elder
PoB Link:
Dps Version (2.21M Shaper DPS) https://pastebin.com/nNiMJUGZ
Pure Mapping on Typical League Version https://pastebin.com/CnvJymwe
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/503727
[PoeE 3.two Build] Sidefx Frost Blades - Speedy t1-15 MAPPER, Incredible League Starter!
This build focuses on high attack speed to unleash a series of chaining projectiles with 86% cold pen, high crit chance and amazing attack speed in an just about 360 radius around you, killing all the things that dare come close.
The weapon range increases with every single degree of Frost Blades, so even though it truly is a melee skill, with right positioning, you may be out of harms way the majority of the occasions you`re in a fight.
It can be a complete Elemental build at 100% raw conversion, dealing no physical harm, hence physical reflect mods won't affect you.
Evident speed sensible, while not competing with Vaal Spark (dead), it truly is quicker than most builds around and somewhat cheaper.
Just a 4-Link setup can get you up to T10 maps if you`re careful.
This is a Softcore build. If you would like to play Hardcore, just make sure you pick far more Life nodes as opposed to Damage nodes.
Pros:
+ Perma freeze most mobs
+ Higher DPS
+ Astounding AoE
+ Super quickly map clear
+ good Life Leech w/ out Old Vaal pact
Cons:
- Is often high-priced, esp to min max
- glass cannon, You need to study to position 100% hit move hit move and so forth.
- can run into challenges together with the single target (bosses)
Creator: Sidefx06
PoB Hyperlink: https://pastebin.com/Qaz03Ttv
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/1848749
[PoeE 3.2 Build] Fivers Frostblades Raider - 2+ mil Shaper DPS - Speedy clear speed
You will find some changes to the build. Nothing at all main, nevertheless, and I'd consider the new patch a buff. As of now, I will not switch to any items. I will need to wait and see what choices there are actually when the league starts.
The only significant transform to the build is definitely the ascendancy.
As an alternative to receiving Avatar of your Veil, we now go for Avatar on the Chase. Both are viable alternatives though. Missing out on the immunity to elemental ailments could be the only downside with switching path.
We are also replacing Ice Bite with Melee Physical Harm.
Apart from that, it is pretty much exactly the same.
Pros
+ Speedy clear speed
+ Very very good DPS
+ Continual onslaught and complete frenzy charges
+ Can do all content material
+ fun playstyle
+ High dodge and evade chance
Cons:
- Can't-do elemental reflect maps
- Might be Tankier. (Can Facetank most content material, but some factors is often nasty)
- Can get expensive
Creator: Fiver
PoB Link: https://pastebin.com/5XdU30TQ
Skill Tree: https://goo.gl/GvtW7k
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2081371
[PoeE 3.2 Build] Semi-MF Caustic Arrow Raider + ED Swap - 6k+ Overall health - All Content Deathless - In-depth
The build may be the tanky endgame, with over 6k life pool, above ~35k evasion (jade flask up), 46% dodge and 40% spell dodge. Should you get hit, it is possible to immediately heal with bottles to counter the damage and move on. Unless you run an extremely deadly map or screw up, it's tough to die with this build.
Pros
+ Low-cost starting price can be applied as league starter
+ Pretty easy to play
+ Tanky finish game, 6k life without life from the quiver
+ Quickly devoid of flasks (over 80% ms, higher AS)
+ Flexible build, pick out your flasks or just how much you need to go MF / damage / tanky
+ Can run any map mod, which includes "No regen."
+ Capable of killing all end game bosses deathless
+ 79% max res though mapping (Divination Distillate)
+ Permanent flask uptime although mapping (except bosses)
Cons
- High-priced finish game gear (+3 Chaos Employees, 2x Empower four, operates fine with 2x Empower 3 tho)
- Weapon swap could possibly be annoying
Creator: DankawSL
PoB Hyperlink: https://pastebin.com/rWYvzZaS
Skill Tree: https://goo.gl/oTzuz7
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/2077932
[PoeE 3.2 Build] Elemental Crit Cyclone Raider - Quickly, enjoyable, deadly! - Ready for Bestiary league
So patch notes are out, and they are very uneventful aside from Ascendancy changes. Raider continues to be the very best alternative IMO but not by as wide a margin as just before. I've added new subsections close to the bottom of the main post with common outlines for three Ascendancies. The key contenders are:
Pathfinder Flask sustain buffed. Nature's Boon -> Master Alchemist -> Veteran Bowyer -> Nature's Adrenaline
Champion - Substantial rework and buff, now delivers "Hits cannot be Evaded" without the want for Lycosidae. Conqueror -> Worthy Foe -> Inspirational -> Unstoppable Hero
Trickster - Substantial rework and buff. Nonetheless does not possess the finest synergy with Cyclone but it is worth thinking of. Most likely Swift Killer, Harness the Void, Weave the Arcane and Ghost Dance.
Pros
+ It really is not a projectile build
+ It is melee
+ Moves and clears rapidly
+ Crunchy ASMR Herald of Ice shatters
+ Dodge, freeze/chill and Enfeeble make for muscular defensive layers
+ Can do endgame bosses reliably with decent gear
+ Most effective in slot uniques and enchants are mainly low cost
+ Not highly-priced to obtain going but scales really effectively together with the investment
Cons
- It is not a projectile build
- It is melee
- Not the quickest boss killer and cyclone can get you in trouble if you're not cautious
- As raider flasks are somewhat unreliable when compared with Pathfinder
- Relatively low maximum life for any melee build, around 5-6k based on item options and gear level
- As a raider, harm and movement speed are heavily dependent on frenzy charges. Not a problem in combat but you may really feel slow when backtracking with empty flasks and no costs.
Creator: Euploid
Skill Tree: https://goo.gl/UuBQR4
Instance Link: http://www.pathofexile.com/forum/view-thread/2019136
[PoeE 3.2 Build] Juell's blind rapper, MF Tornado shot 95% evade - Quickly - Strong - FRIENDLY
Onslaught gets the buff, but Bisco and Zana breach sextant get nerfed so challenging. Abyss has 10% seems around the map, so we still have abyss jewels, the belts, and gloves. Evident speed does not change. Only Zana get nerf. I will update stuff or idea when I play this build in std.
Following enormous nerf about Vaal Pact, Queen of your forest and anything, we cannot quickly play MF Windripper with high movement speed, precise speed, tank practically stuff... Some people nevertheless play this but with terrible defense. Practically people play it incorrect. Avatar in the Veil with phasing and immune Element Ailment isn't great adequate. Soi produced my build with Avatar of Chase with an extra defense like 95% evade possibility, 58% dodge Attack, 30% dodge spell. And I run immune Element Aliment on flasks like other builds. DPS doesn't alter; I still have nearly 600k DPS and cost-free Onslaught.
Pros:
+ Leading tier clear speed
+ Magic come across nevertheless powerful
+ Tank than other MF Windripper build
+ Both clearing mob and single target are great
+ No mirror or crazy gears, all can invest inconveniently
+ Price range or missing handful of components nonetheless good, evident speed does not adjust a lot. Only map tier change
Cons:
+ High priced. My gears around 25 Poe exalted orb did not count disco yet. But its still the cheapest TS build.
+ Build for mapping, as much as t15. You don't wish to fight endgame boss with MF items
Creator: Youngjuzell
PoB Link: https://pastebin.com/sYfyFGEF
Skill Tree: https://goo.gl/ndcNWp
Example Link: https://www.pathofexile.com/forum/view-thread/2065838
Just a reminder: you can get 5% coupon code at no cost to the reps for those who Obtain Buy POE Currency order from this article.
[PoE 3.2 Build] ELE LIGHTNING STRIKE - ALL T16s, Shaper, Uber Atziri, HOGM, Chayula, Elder
That is the new version of my lightning strike which I'm trying to build differently - employing an elemental dagger (dagger with flat lightning), in lieu of a Phy's blade.
I didn't make this build to go HAM on DPS - it is possible to get considerably larger DPS on lightning strike having a proper Phys dagger and creating for Phys, as well as the melee hit, or possibly creating HaWA or whatever that claw factor knew as.
It is good to determine evasion based builds and it's nice that people started realizing how strong the block builds are. Even so, one particular thing concerns me right here - low life (for an experience primarily based melee). Your tree does not sport considerably life%, and also you rely on harm avoidance and life on hit, that is ok, but eventually, restraint will fail, and you will get hit. And any time you get caught, you will have crappy armor and low life pool to soak it. Not great.
Certainly, one of those points can't be addressed (armor) since you go pure evasion, but you don't have much life either, and also you pretty much require it due to the fact it's your only buffer whenever you get hit. I know I might sound like a life pool fanatic but contemplate that armor based block builds can afford to possess significantly less life than usual since those couple of hits that come by means of will get decreased by armor...you don't have that luxury. I would drop some of those harm nodes (Bringer of Rain adds a great deal of harm also, not only defensive stats like blind and block) and attempt to have as lots of life nodes as possible. Also, require as much life as you may get on non-unique peace of gear. I believe you'll want to aim for 3-3.5k life, a minimum of.
One particular additional thing, using the high damage it may be beneficial to swap Life On Hit for Life Leech, at least for single targets/bosses. Normally, reliance on LoH for survival is fairly risky by itself; you need to go in and hit so you may get a life, but in the similar time you return to scenarios that put you in danger inside the initial location. Plus, you have to hit as several mobs as you'll be able to so you may benefit from it which increases the opportunity for hits to obtain via your block/evasion, and then we come to that issue above about no armor and lowish life.
Don't get me wrong, I am much more, like, pondering out loud right here, not criticizing your build... :) I like it simply because it really is evasion/block melee Ranger, so it really is refreshing, and you seem to compete effectively with it...I just think it wants an extra life, at least to be HC/ONS viable. Nothing incorrect with it for Standard/Anarchy.
Relating to minimizing DPS and buffing well being: DPS would not suffer that a lot - the DPS is already fairly high. 18K+ DPS is additional than adequate even for single target. I don't have the regrets to test, but in the event you spec out of several of the +% physical damage nodes and get some HP nodes on the path of the tree - your DPS unbuffed would almost certainly fall to ~9-10K (which buffed will be about 15K I think) - that is nonetheless loads of DPS. Your overall health would almost certainly jump to 3.2k+ according to just how much life you've on your gear.
My point is just to show that this build may be made to be quite strong regarding survivability.
For the hardcore, I'd recommend the following:
- remove some DPS nodes and get i) the added endurance node by Duelist, ii) wellness nodes
- get the more endurance charge from Oak in Merciless
- Use Enduring Cry in battle and retain your Endurance charges up - with five endurance charges you've 20% physical damage mitigation against all enemies (i.e., Vaal)
- Bear in mind to cast Immortal Contact should you are inside a pinch
- get the Heart of Oak node and also the % likelihood to avoid stun nodes right in the Ranger area for those who will likely be running without the Eye of Chayula
- be careful of Vulnerability curse and do not do any maps with Vulnerability curse unless that you are ready to utilize Eye of Chayula.
- As opposed to Atziri's Mirror - appear to get a high evasion shield that provides you +life instead of intelligence. Hardly any person uses these types of guards - so you'll be able to uncover one particular for the incredibly low cost.
The downside is that without having the huge enhance intelligence from Atziri's Mirror - you could possibly not be able to use high levels of your Enfeeble and Tempest Shield int. gems.
Creator: Ceryneian
T16 Vaal Temple
The Elder
PoB Link:
Dps Version (2.21M Shaper DPS) https://pastebin.com/nNiMJUGZ
Pure Mapping on Typical League Version https://pastebin.com/CnvJymwe
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/503727
[PoeE 3.two Build] Sidefx Frost Blades - Speedy t1-15 MAPPER, Incredible League Starter!
This build focuses on high attack speed to unleash a series of chaining projectiles with 86% cold pen, high crit chance and amazing attack speed in an just about 360 radius around you, killing all the things that dare come close.
The weapon range increases with every single degree of Frost Blades, so even though it truly is a melee skill, with right positioning, you may be out of harms way the majority of the occasions you`re in a fight.
It can be a complete Elemental build at 100% raw conversion, dealing no physical harm, hence physical reflect mods won't affect you.
Evident speed sensible, while not competing with Vaal Spark (dead), it truly is quicker than most builds around and somewhat cheaper.
Just a 4-Link setup can get you up to T10 maps if you`re careful.
This is a Softcore build. If you would like to play Hardcore, just make sure you pick far more Life nodes as opposed to Damage nodes.
Pros:
+ Perma freeze most mobs
+ Higher DPS
+ Astounding AoE
+ Super quickly map clear
+ good Life Leech w/ out Old Vaal pact
Cons:
- Is often high-priced, esp to min max
- glass cannon, You need to study to position 100% hit move hit move and so forth.
- can run into challenges together with the single target (bosses)
Creator: Sidefx06
PoB Hyperlink: https://pastebin.com/Qaz03Ttv
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/1848749
[PoeE 3.2 Build] Fivers Frostblades Raider - 2+ mil Shaper DPS - Speedy clear speed
You will find some changes to the build. Nothing at all main, nevertheless, and I'd consider the new patch a buff. As of now, I will not switch to any items. I will need to wait and see what choices there are actually when the league starts.
The only significant transform to the build is definitely the ascendancy.
As an alternative to receiving Avatar of your Veil, we now go for Avatar on the Chase. Both are viable alternatives though. Missing out on the immunity to elemental ailments could be the only downside with switching path.
We are also replacing Ice Bite with Melee Physical Harm.
Apart from that, it is pretty much exactly the same.
Pros
+ Speedy clear speed
+ Very very good DPS
+ Continual onslaught and complete frenzy charges
+ Can do all content material
+ fun playstyle
+ High dodge and evade chance
Cons:
- Can't-do elemental reflect maps
- Might be Tankier. (Can Facetank most content material, but some factors is often nasty)
- Can get expensive
Creator: Fiver
PoB Link: https://pastebin.com/5XdU30TQ
Skill Tree: https://goo.gl/GvtW7k
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2081371
[PoeE 3.2 Build] Semi-MF Caustic Arrow Raider + ED Swap - 6k+ Overall health - All Content Deathless - In-depth
The build may be the tanky endgame, with over 6k life pool, above ~35k evasion (jade flask up), 46% dodge and 40% spell dodge. Should you get hit, it is possible to immediately heal with bottles to counter the damage and move on. Unless you run an extremely deadly map or screw up, it's tough to die with this build.
Pros
+ Low-cost starting price can be applied as league starter
+ Pretty easy to play
+ Tanky finish game, 6k life without life from the quiver
+ Quickly devoid of flasks (over 80% ms, higher AS)
+ Flexible build, pick out your flasks or just how much you need to go MF / damage / tanky
+ Can run any map mod, which includes "No regen."
+ Capable of killing all end game bosses deathless
+ 79% max res though mapping (Divination Distillate)
+ Permanent flask uptime although mapping (except bosses)
Cons
- High-priced finish game gear (+3 Chaos Employees, 2x Empower four, operates fine with 2x Empower 3 tho)
- Weapon swap could possibly be annoying
Creator: DankawSL
PoB Hyperlink: https://pastebin.com/rWYvzZaS
Skill Tree: https://goo.gl/oTzuz7
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/2077932
[PoeE 3.2 Build] Elemental Crit Cyclone Raider - Quickly, enjoyable, deadly! - Ready for Bestiary league
So patch notes are out, and they are very uneventful aside from Ascendancy changes. Raider continues to be the very best alternative IMO but not by as wide a margin as just before. I've added new subsections close to the bottom of the main post with common outlines for three Ascendancies. The key contenders are:
Pathfinder Flask sustain buffed. Nature's Boon -> Master Alchemist -> Veteran Bowyer -> Nature's Adrenaline
Champion - Substantial rework and buff, now delivers "Hits cannot be Evaded" without the want for Lycosidae. Conqueror -> Worthy Foe -> Inspirational -> Unstoppable Hero
Trickster - Substantial rework and buff. Nonetheless does not possess the finest synergy with Cyclone but it is worth thinking of. Most likely Swift Killer, Harness the Void, Weave the Arcane and Ghost Dance.
Pros
+ It really is not a projectile build
+ It is melee
+ Moves and clears rapidly
+ Crunchy ASMR Herald of Ice shatters
+ Dodge, freeze/chill and Enfeeble make for muscular defensive layers
+ Can do endgame bosses reliably with decent gear
+ Most effective in slot uniques and enchants are mainly low cost
+ Not highly-priced to obtain going but scales really effectively together with the investment
Cons
- It is not a projectile build
- It is melee
- Not the quickest boss killer and cyclone can get you in trouble if you're not cautious
- As raider flasks are somewhat unreliable when compared with Pathfinder
- Relatively low maximum life for any melee build, around 5-6k based on item options and gear level
- As a raider, harm and movement speed are heavily dependent on frenzy charges. Not a problem in combat but you may really feel slow when backtracking with empty flasks and no costs.
Creator: Euploid
Skill Tree: https://goo.gl/UuBQR4
Instance Link: http://www.pathofexile.com/forum/view-thread/2019136
[PoeE 3.2 Build] Juell's blind rapper, MF Tornado shot 95% evade - Quickly - Strong - FRIENDLY
Onslaught gets the buff, but Bisco and Zana breach sextant get nerfed so challenging. Abyss has 10% seems around the map, so we still have abyss jewels, the belts, and gloves. Evident speed does not change. Only Zana get nerf. I will update stuff or idea when I play this build in std.
Following enormous nerf about Vaal Pact, Queen of your forest and anything, we cannot quickly play MF Windripper with high movement speed, precise speed, tank practically stuff... Some people nevertheless play this but with terrible defense. Practically people play it incorrect. Avatar in the Veil with phasing and immune Element Ailment isn't great adequate. Soi produced my build with Avatar of Chase with an extra defense like 95% evade possibility, 58% dodge Attack, 30% dodge spell. And I run immune Element Aliment on flasks like other builds. DPS doesn't alter; I still have nearly 600k DPS and cost-free Onslaught.
Pros:
+ Leading tier clear speed
+ Magic come across nevertheless powerful
+ Tank than other MF Windripper build
+ Both clearing mob and single target are great
+ No mirror or crazy gears, all can invest inconveniently
+ Price range or missing handful of components nonetheless good, evident speed does not adjust a lot. Only map tier change
Cons:
+ High priced. My gears around 25 Poe exalted orb did not count disco yet. But its still the cheapest TS build.
+ Build for mapping, as much as t15. You don't wish to fight endgame boss with MF items
Creator: Youngjuzell
PoB Link: https://pastebin.com/sYfyFGEF
Skill Tree: https://goo.gl/ndcNWp
Example Link: https://www.pathofexile.com/forum/view-thread/2065838
Just a reminder: you can get 5% coupon code at no cost to the reps for those who Obtain Buy POE Currency order from this article.
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