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Top-Rate Poe 3.2 Marauder Builds for Juggernaut, Berserker , Chieftain

The Path of Exile Marauder is Path of Exile's pure strength class, which means that he's great at taking hits, and also much better at dishing out punishment. His melee skills encompass a wide selection of assault, from massive single target damage to the devastating area of impact. Within this Post, PoeCurrencyBuy will list One of the most Preferred Poe 3.2 Builds for Marauder 3 Ascendancy classes Juggernaut, Berserker and Chieftain Build for you.


[PoE 3.2 Juggernaut Build] Cyclone primarily based Mjolner with Elemental Equilibrium chain - outstanding Boss kill speed


This build uses complex and matured mechanics with lots of optimization procedure involved in its improvement.

This build will not be RF build and hence it's not made to sustain RF all of the time (nevertheless it is usually invested in that region if a person wants that). RF is to be utilized collectively with ruby flask vs. bosses. As long as you can be discharging vs. boss, your Kingsguard will retain you alive. Life regen nodes, ruby flask, level 20 purity of fire, 0.2% life regen per endurance charge node near marauder, waffles +max resistances, +1 max to fire res in the tree, life regen under fortify juggernaut passive all of these are only made use of to lessen RF life drop. When outside of combat it can drop but should drop gradually. If it loses rapidly outdoors in battle than you happen to be doing anything wrong and superior does a checklist of issues just talked about.

This Build is pretty enjoyable and all content viable, I'll say even farmable.
Nasty mods? Ok no problem, Tough hitting bosses? No difficulty. The build can Facetank just about
Killed shaper deathless, Facetanked beam, balls, even handful of slams for science, was funny. DMG was not that negative as ppl usually say. For me, it was fast and not dumb run like this all DPS builds.


Build highlights:
+ Cyclone based Mjolner with Elemental Equilibrium chain for -50% resistance on Bosses
+ great clear speed
+ outstanding Boss kill speed
+ 84/83/83 max resistances Unflasked
+ 90/83/89 Flasked
+ Fortify
+ 650+ life regeneration with 50%+ chaos resistance to assist with countering the DoTs and sustain RF
+ 10k + armour Unflasked
+ 5/7 charges
+ Elemental Overload that is certainly regularly on
+ exceptional life recovery using Kingsguard alone (7 endurance charges 25% of the time, 5 endurance charges 25% of the time)
+ 60k+ tooltip per Discharge inside the final build (with RF, EO and max charges)
+ 4-5 Discharges per second (according to belt becoming made use of)
+ count on 300k+ sustainable Shaper DPS (by my calculations with EO and RF active - see beneath), 380k from maxed build
+ five.8k - 6k+ life pool about level 92 (according to gear level)
+ Faceroll standard Atziri
+ Faceroll T15s
+ Faceroll Uber Lab
+ Faceroll T16 Guardians (outdoors of Phoenix that is broken)
+ Uber Atziri deathless
+ Shaper (deathless in the event you know boss mechanics and may dodge some attacks)
+ Faceroll Elder's Guardians
+ 3.2 Elder Bosses info to be added (as they received some buffs).

Creator: RicoKGB

Videos: https://www.youtube.com/watch?v=Xa2b_U1QYDk

PoB Hyperlink: https://pastebin.com/e5etK9i6

Skill Tree: https://goo.gl/bDZskM

Example Hyperlink: https://www.pathofexile.com/forum/view-thread/1846362


[PoE 3.2 Juggernaut Build] Speedy evident speed up to T10, Simple Uber Lab and cheap

This build is intended to complete 3 issues. Rapidly evident speed up to T10, Simple Uber Lab and cheap. So far it has carried out that and exceeded my expectations!
Should you are utilizing Daresso's they, stay complete all of the time with all the refresh on kill. Should you are making use of a different piece, you'll bounce up and down till Unyielding recharges them. Presently making use of an astral plate and anytime in packs full charges up.
For those who are getting troubles maintaining the charges up, modify your gems. You are able to have CwDT + Warlords + Ice Golem all level 1

Pros:
+ Low-cost (for probably the most portion)
+ Wonderful clear speed
+ Can do as much as Tier 10 maps easily
+ Can use a great deal of distinct gear
+ Quick mode for Uber lab
Cons:
- Can get expensive for the 6L chest setup
- Can't-do reflect magic/physical maps
- Caps out around 700k DPS +/- some
- Not as powerful because the 2H builds


Creator: LessCowBell

Videos: https://www.youtube.com/watch?v=0ms8js6mOHU

PoB Link: https://pastebin.com/sptxdRfh

Skill Tree: https://goo.gl/cbK3AC

Example Hyperlink: https://www.pathofexile.com/forum/view-thread/2102975


[PoE 3.2 Berserker Build] More than 6K Life And Difficult to Die - Great For Really hard Bosses - Ulab/Uatziri/Guardians/Shaper


Played this build last league and I am playing it this league once again each as Berserker. The only difference in PoE 3.2 plus the big 1 is Rage. It's a terrific DPS addition. The degen doesn't even tickle.
But have noticed one particular downside, is the fact that you happen to be reliant on your regen. Just ran a map together with the No Regen mod. It wasn't a problem last league, so I just went for it, but continuously just about dying before figured out, it was the Rage degen.
Berserker for me continues to be a should. I cannot go without having the Warcry heals; it's also excellent. For mapping, also working with Deidbellow due to the fact it is just much more movement speed, and with max Rage stacks, adrenaline quicksilver, onslaught, boots, it is the quickest you have ever observed a 7 foot 350-pound muscle man run.

Leveling Guides:
At level 1 take Ground Slam/Cleave/Molten Strike along with the Ruthless gem.
At level 8 take Maim and take Extra Accuracy until u get the "Resolute Technique" Note
At level ten take Shield Charge for Movement (which can also be beautiful for leveling should you have some Facebreaker)
At level 12 Take Sunder instead of you level one particular gem until you may have the Warchief Totem (note: you cant use sunder with Facebreaker)
At level 16 take the Facebreaker. In case you do not have some, choose a Rare/Unique 2Hand weapon with high physical Dmg (With Facebreaker I prefer leveling with Infernal Blow + Melee Splash/Ancestral Get in touch with and Shield Charge).
At level 18 take More quickly Attacks, Melee Physical Harm, Melee Damage on Full Life and Concentrated Effect
At level 28 take Ancestral Warchief
At level 38 take increased Area of Effect

Pros:
+ more than 6k Life
+ ~1000 life/s with an enduring cry and all charges (over 15% life reg)
+ 73% Phys reduction (hideout) 90% with flasks
+ tough to die for the reason that you stay behind your Totems
+ can do all map mods (reflect is really a bit meh because your totems will kill themselves on hit)
+ at level 16+ (Facebreakers)
+ fantastic for hard bosses like Ulab/Uatziri/guardians/Shaper
+ Stun immune with more than 25 Rage stacks

Cons:
- clear speed is average
- Totem playstyle just isn't for everyone
- 10% life degen (but with ~15% life reg we still have 5% and do not degen)

Creator: guggelhupf

Videos: https://www.youtube.com/watch?v=CBD_Ojb3QOE

PoB Hyperlink: https://pastebin.com/a6m47h1S

Skill Tree: https://goo.gl/xLohYg

Example Hyperlink: https://www.pathofexile.com/forum/view-thread/1694250


[PoE 3.2 Chieftain Build] Berserker - Shaper/Guardians/Red Elder - Guardians/Uber Lab/Atziri


The build is exceptional on Berserker. This Build relies mostly on Bloodseeker nevertheless getting instant-leech and less on anything else. Offered that it is nonetheless alive, absolutely everyone can proceed to provide it a shot. I do picture shaped items will probably be far more costly now because everybody knows how effective there. I would go with Relentless Fury as a stat-stick for clearing and Death's Hand any time you can afford it (ought to be like 1c inside a few days from the league).
Upgrade to a shaper stat-stick if you can, and in the event, you can't sustain each Blood Rage and Crave the Slaughter, eliminate blood rage. You don't need to have frenzy charges for clearing and for bosses you have got frenzy anyways. Ascendancy points stay the identical.

30% Dodge, 20% Evade, Insta-Leech, 6k+ life.
For those who do not get 1 shot, you don't die. It really is as straightforward as that.
The only factors that will one-shot you are super telegraphed moves like Shaper's slam or super un-telegraphed bullshitty moves just like the Elder's boop.

We nevertheless leech 31k life/second, and I attempted testing if that is sufficient by removing ascendancy nodes entirely from my new costly setup which brought me to a reduce overall DPS than the champion build and decrease life leech. I tested Shaper like that, and I killed him deathless while testing stuff like face-tanking his beam, so I do believe our life leech is much more than enough with no berserker. This is the only purpose I am not creating the full recommendation to switch more than although considering that I will not know for sure if it really is adequate until I play by way of together with the complete ascendancy.

Creator: Baldersh

Videos: https://www.youtube.com/watch?v=4Wj6nwGpk6Q

PoB Hyperlink: https://pastebin.com/XzasAUR8

Skill Tree: https://goo.gl/tMotUj

Instance Link: https://www.pathofexile.com/forum/view-thread/2050203


[PoE 3.2 Chieftain Build] Dual Curse Crit Staff Tectonic Slam League Starter

Chieftain supplies much more dmg than the juggernaut, and I feel the defensive capabilities from juggernaut are overkill. Chieftain also presents a lot of life regen and fire res. The fire res enables us for gearing more comfortable at first and, inside the endgame, will allow us to wear new uniques without compromising res. Also, the cyclical dmg buff in the Yamaha node along with the Covered in Ash from Hinekora is a vital DPS raise for bosses and more than makeup for obtaining to use tec slam without endurance charges.

The main thing that would attract me to Juggernaut is the endurance charge generation on single target since it is indeed one of two methods to create finish charges sufficiently on a single goal for tec slam. Even so, because states have the Smashing Strikes node, we usually do not need to have the juggernaut end charge generation for typical map bosses. That mentioned, jug's sustain signifies you won't run out of endurance charges on longer bosses, for instance, Izaro/Atziri/Shaper/Elder.

Also, we get the 2nd element in the Phys/fire conversion that we need to have so we save two points that otherwise could be getting Avatar of Fire. Due to the fact we're not AoF, we can use stuff like Taste of Hate and Atziri's Guarantee.

This build takes advantage of the incredibly potent employee's crit nodes that, up to this point, have mainly gone unused. With Chieftain/Juggernaut getting buffed staff skills such as Tec Slam and Sunder substantially can shine as crit staff builds. This will not be a fantastic hunting guide, but the facts will be the result of a whole lot of thought, testing, common sense, and collaboration having a couple of close friends.
Note this build is at present topic to a whole lot of adjusting. I do not have the infinite expertise of each and every exceptional in the game, and tectonic slam just isn't even on the path of developing yet.

This build mostly doesn't demand any uniques mainly because there is absolutely nothing on Hegemony's Era that enables the build or something; it really is just a high DPS up with a block and +1 energy charges on a base that's notoriously tough to craft. There are actually, however, an essential amount of uniques that are pretty superior to this build. They are the ones I'm considering/plan on employing. Among the advantages of chieftain will be the +100% fire res which permits you to be a lot more massive on uniques than we otherwise could.

Creator: Coil1

PoB Link: https://pastebin.com/rstwdgw2

Instance Hyperlink: https://www.pathofexile.com/forum/view-thread/2093949

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