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PoE 3.3 Gladiator Duelist Build | Very Tanky + Bleed Explosions

Since learning about the Craiceann's armour occur Bestiary I truly wanted to create a build by using it. Since it links physical damage reduction with block I made the decision to visit Gladiator and wound up attempting to make a personality that virtually could not die.

This build is fairly expensive (roughly 10ex minimum).


Skill Tree:

https://pastebin.com/MVjG7V0w

Videos:

T11 Elder fight:


Atziri run:


Pros/Cons:

+Very tanky - hard to die even if you try to
+Bleed explosions are fun
+Fairly decent clear speed
+Can do all map mods though things like block reduction and anti-bleed are annoying
+Can easily maim and blind bosses giving even more defense
+Immune to bleed and stun
+Decent at pvp if anyone cares about that (will try HoG soon and see if I can do it)
+Armour and weapon look great so you don't need so many mixes to look cool
+CRABS
+Can impress noobs by spamming the crab aura in their hideouts :)

-Expensive gear; needs a few ex to get going
-DoT can be dangerous if you ignore your health bar but is otherwise irrelevant
-Very slow vs bosses
-Fairly low max life compared to typical builds (not that it matters)

Items:

Required:


Using these three products you've bled and stun immunity, minimum 20% physical damage reduction as much as 30%, additional block opportunity to help cap and avoid wasting passives, and a few extra spell block.


This item is OP get it if you can. The life gained on block is insanely good. Check prices of The Anticipation and use a blessing on it(might be cheaper)

Strongly Recommended:


The Anvil gives a lot of very helpful stats. First of all it elevated the block chance cap from 75 to 78 which effectively means blocking 12% more hits (if 25% would cope with normally, now only 22% would that is a 12% decrease). The 8% block chance helps get max block and also the mana on block means that you never exhaust mana. The TenPercent reduced attack speed is really irrelevant because finances a sluggish attack speed therefore the difference is hardly noticeable. The  1 curse corruption is not required but nice to possess and never really that costly when compared with a few of the other products.


Callinellus Malleus has almost unbeatable single hit damage. For those who have lots of Poe exalted orb apply for another thing, although the reduced stun threshold is great and chill isn't bad too.

Rares:

Mitts and Rings: You'll need some Dex and Int for gems. Apart from that, you'll need life and resistances after which phys dmg/attack speed if you're able to have it.

Belt: Life, armor and resistances

Alternatives:


Lioneye's Remorse is a great budget alternative for a shield which gives a lot more life than The Surrender but doesn't have the op life gained on the block.

Flasks:

I am lazy and do not mind about flasks more often than not. As lengthy as you've something against freeze you're virtually all set. A good recovery rate flask along with a panic flask is sufficient more often than not. Discover an entire noob much like me though then you definitely most likely would also like something to counter ignites, maybe also shock and curses.

Jewels:

Life and block chance is great, though after you have all block chance passives and products you are able to drop the block chance jewels for additional damage if you would like because Painforged and tempest shield will the give 11% block whenever you take damage.

My Current Gear:


Gem Links:

Sunder(6l): Sunder, Chance to Bleed, Brutality, Melee Physical Damage, Maim, Ruthless.

Extra info:

Concentrated Effect could be used instead of Ruthless. Multistrike is not very effective because of the low base attack speed and it slows clear speed by forcing three attacks every time you attack.

Movement(3l) Shield Charge, Faster Attacks, Fortify.

Extra info:

Shield Charge is way better than Leap Slam

Endurance Charges(in Surrender)(3l): Stun, Endurancce Charge on Melee Stun, Brutality.

Extra info:

Without having a Surrender for that free Reckoning you may either drop Brutality for this of drop Punishment. This gives you easy endurance charges while mapping, climax pretty useless versus bosses. I am considering simply using long lasting cry in boss fights.

Curses(4l): Vengeance, Curse on Hit, Vulnerability, Punishment.

Extra info:

Stay close to bosses to curse them because vengeance doesn't have a very big AoE

CWDT setup(4l): Cast When Damage Taken (lvl 1), Blood Rage (lvl 7), Tempest Shield (lvl 7), Increased Duration (lvl 20)

Extra info:

Take damage, gain damage and defenses. Noice

last item (4l): Arctic Armour, Ancestral Protector, Summon Flame Golem, Portal or whatever you want.

Extra info:

With Crabs and Arctic Armour, you reserve only 50% of your life. Instead of the portal you could take vitality or go for an enduring cry for bosses.

Stats:

At level 90: Sunder is all about 100k normal lower to around 60k shaper dps ignoring the shockwaves. Bleed is all about 18k lower to 12.5k shaper DPS per bleed, so about 140k lower to 100k when you achieve full bleed stacks.

We've 20-30% phys dmg reduction from crabs, 4% in the passive tree, as much as 24% from endurance charges and a few more from roughly 20k armor. I'll need an easy method to obtain endurance charges for bosses but when I actually do, I'll be at approximately 60-70% phys dmg reduction.

Ascendancy:
Pick Gladiator and get Blood in the Eyes, Gratuitous Violence, Painforged, Versatile Combatant.

Bandits:
Kill all.

If you need to buy exalted orbs when you are creating your build, you can ask PoecurrencyBuy for help, we would be the best place for all you guys to purchase Path of Exile Currency from, of course, you can find some cool guides and builds there too.

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