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FAQ for path of exile path 3.0

Are there any plans for a new engine or engine update so the game doesn't look so dated?

The team are constantly updating the engine and the game's graphics to avoid it looking dated. For example, 3.0.0 has significant improvements to the water tech. I suspect that the areas you feel are dated are the older assets in Acts 1-3 that haven't received attention for a while. We're gradually going back and replacing things (like rocks in Act 1 for example) to address this problem.

Please help settle this once and for all. Is the Atlas mechanic of not having a map unlocked causing it to go down a level (basically allowing for more shores and more strands etc) a real thing? It's very rampant among the community to do this but no one has provided proof that this actually works.

If you have no other maps above or equal to Shore unlocked and then a higher-tier map drops, it will go down a tier to become a Shore. This is useful if you want to trade higher-tier drops for ones with a layout that you prefer over the better items and experience from the other map.

Can tell us something about the "development history" of double dip mechanics (Poison and Ignite mostly)? Was it 100% intended, the result of some miscalculations from the design team, or some unpredicted behaviour of the game code?

It was a consequence of how the calculations used to work. Many years ago when it was first noticed, it was seen as just a harmless quirk because it wasn't particularly overpowered. Over time, as

The in-game system of skills and crafting is amazing in its logic and variety. Have you thought about creating a PoE card game, or maybe adding a mini-game that you could play with some of the NPCs? (Question from Russian community)

We briefly thought about it but decided not to go ahead with this type of idea. We want to make sure to build on the strengths of PoE's core gameplay and we felt that a built-in card game would be a distraction at best.

Do you plan to add new secrets and traps into Labyrinth? (Question from Russian community)

The team intend to keep updating the Labyrinth over time like any other game content. I can't promise new traps, but it'll certainly get attention (both in terms of content tweaks and ongoing rebalance).

Is it possible to have separate ladders for each region as well as the common ladder? (Question from Russian community)

Yes, this has been discussed a few times recently and has a reasonable amount of support behind it internally. I don't know a timeline yet - probably after 3.0.0.

Will we have a Path of Exile client for Linux? (Question from Russian community)

As we port Path of Exile to more platforms over time, it's more likely that a Linux port will be created. At this stage there is no strong financial argument for it and it would also significantly increase our QA costs, but it may happen one day.

Why are there no rare or unique Leaguestones in Legacy?

There are no rare Leaguestones because there aren't enough mods to support it yet. It'd be cool to make unique Leaguestones, but we decided not to include them in Legacy league because of time constraints. There are many other leagues to work on, as well as 3.0.0. Maybe you'll see rare and unique ones in the future if we continue to expand that system.

When and how was the first concept/idea of PoE born? What was the first steps of its actual realisation?

Jonathan and I had talked about creating an Action RPG for some time prior to us starting Path of Exile. We knew that Erik and Brian were interested in being involved, but we just needed to find the right time to start the project. That time ended up being November 2006, once Jonathan had finished university. Initially we worked on getting a rudimentary online realm up (without 3d graphics) and an item system. Being able to log in, move around and manipulate items was a core early goal.

I was wondering if there has been any consideration of a form of a side pouch for dedicated currency pickup, as inventory slots are valuable and I usually can't afford to carry all the currency that would otherwise enhance my experience of maps and such without sacrificing that space I would otherwise need.

This is a cool idea that the community occasionally suggests. I haven't talked to the team about it recently but it sounds like the kind of thing that would be considered for a later expansion.

What's the process like for getting various new ideas through into testing/development?

An idea is either proposed in a design meeting or through various channels like the "Feature Request" list in our issue tracker. Once it has approval from senior team members, then an early prototype is made to test viability. If this is given the green light then developers work on getting a testable version of the feature across to Quality Assurance. After a number of iterations it gets its final touches like translation and is then added to the appropriate live patch (which could be one that is months away).

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