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Path of exile new player build guide

looks strong. if someone couldn't afford the Atziri's Acuity, would you recommend a different ascendany altogether like Slayer? The appeal that Beserker has over Slayer in your build looks to be the mini-Vaal Pact you have with Acuity when you take a savage hit.and in the build process if you need poe currency you can go to got it!

Why I play the build
I was looking for something MANLY, something FAST and most importantly,
I've played numerous builds but this one gets me pumped while mapping. I feel like a true Berserker that leaps right into packs and obliterates them.
If you like in your face action builds, this is for you.
Ascendancy choice
Right now Berserker seems to be your best bet for a good balance of offence and defence. Leech being our best defence and without Aspect of Carnage, Hegemony's Era with Abyssus might not be enough DPS for the end game bosses.
Slayer used to be a very viable choice too but with the current state of AoE, I feel like it isnt that worth it. Slayer however, is a very good budget option for the build.

player build guides Videos
Path of exile Gorge - Vulnerability, Ele Weakness, Twin boss

Path of exile Core - Ele Weakness, Minus Max, Added cold, Onslaught, Burning Ground
Core itself is already a super sketchy map for my laptop to run since it freezes and lags. Burning ground and recording software makes it so much worse.

Guardian of the Hydra is the map boss for the Lair of the Hydra Map inventory icon.pngLair of the Hydra Map.

path of exile Abilities
As of the other Guardians of the Void, the Guardian of the Hydra is very powerful and has a very high health pool, about seven times higher than Tier 15 Map bosses. She is the only ranged Guardian of the Void, using her bow to attack.
Exclusive Drops
The Guardian of the Hydra is guaranteed to drop one Fragment of the Hydra inventory icon.pngFragment of the Hydra, which is required to enter The Shaper's Realm.

Path of exile Minotaur
In addition, for every 20% health the boss loses, one of the four lightning wall activates in the arena. Touching a lightning wall applies a significant movement, attack and cast speed penalty, shock and continuous lightning damage to the player. There is a single lightning wall every 90° in the circular arena, essentially cutting it into four 90° arc segments by the time the boss reaches 20% health. The walls do not affect the boss or the golems summoned by the Slam attack.
Exclusive Drops
The Guardian of the Minotaur is guaranteed to drop one Fragment of the Minotaur inventory icon.pngFragment of the Minotaur, which is required to enter The Shaper's Realm.

Path of exile Phoenix
Guardian of the Phoenix is the map boss for the Forge of the Phoenix Map inventory icon.pngForge of the Phoenix Map.
Additionally, the following actions happen for each 10% of the boss' health that is lost:
Apply a debuff that reduces maximum fire resistance by 1% for each 10% health missing. The debuff is permanent until the boss dies.
Summon a Phoenix that shoots fire projectiles at the player. A phoenix is revived a few seconds after being killed. The number of phoenixes increases as the boss' health lowers.
Open a fire spout that summons a tornado that travels slowly around the room and deals fire damage in its area of effect. Each tornado disappears after a few seconds of activity and is replaced by a new one. More spouts are opened as the boss' health is lowered.
Exclusive Drops
The Guardian of the Phoenix is guaranteed to drop one Fragment of the Phoenix inventory icon.pngFragment of the Phoenix, which is required to enter The Shaper's Realm.

Path of exile Chimera
The fight will alternate between the following attacks and phases:
Direct Melee Attacks: Regular melee attacks, a Flicker Strike ability, an AoE Attack in a Cone directly in front of the Guardian.
Circle Attack: A Red Circle appears around the Guardian, and a flurry of hits are dealt to anything in this zone. You can expect to take around 3000-4000 Damage/Second before Armor and Physical Damage Reduction if you stay in this zone.
Minions (phase): The Guardian disappears and Monsters enter the arena, they are much stronger than the average map mob, the phase ends after you beat a Unique Monster. This phase will occur three times throughout the fight as the Guardian is reduced to 75%, 50% and 25% of his HP.
Smoke (phase): The Most Dangerous phase, the Guardian disappears and patches of smoke appear in the Arena. While invisible, you will be repeatedly hit by attacks, with no ways of evading them by physically dodging them. The only way to make this phase stop is to check the smoke clouds, as the Guardian is hidden inside one. Once you find the right smoke cloud, he will reappear, ceasing his attacks. This phase only happens thrice per fight, after each Minion phase.

Path of exile Shaper
The Shaper is one of the most difficult bosses in Path of Exile, if not the most difficult of them all. His abilities deal very high damage and he has the highest health pool out of any enemy in the game. The fight consists of multiple phases. Before the Shaper encounter begins, the player must defeat four side bosses at the nexus. After that a portals opens in the middle to the Shaper's arena. The Shaper himself has three phases. At the end of the first and second phases he sends Zana and the player to an area they must traverse with a boss waiting at the end. Killing that boss opens a portal to resume the Shaper fight. The Shaper recovers health slowly between phases.

The Nexus
The entry area is X shaped and contains four paths, each leading to a boss that must be killed before a portal in the middle opens. The bosses are four randomly-chosen map bosses. After they are killed, the Shaper fight can begin.

Phase One
The Shaper uses the following skills, which he keeps in all phases:

Melee Attack: A lash that does melee damage. He only uses it while in melee range.
Golden Projectiles: The Shaper fires three golden orbs that deal massive cold damage and penetrate 25% cold resistance, one after another.
Shaper Beam: The Shaper channels a huge golden beam that deals fire and cold damage over time. The beam only targets one location per skill usage.
Teleport Slam: The Shaper spins and disappears in a blanket of void, and then teleports to the player's location, followed by a powerful slam with a large area of effect. A movement skill is recommended to avoid taking damage from this move.
Portal: The Shaper teleports to the side of the arena and opens a portal while he becomes immune to damage. Powerful shaped monsters exit the portal one at a time and attempt to attack Zana and the player. Meanwhile, Zana stays in the middle and attempts to channel a beam that closes the portal. This is the only time in the fight when she is vulnerable to damage. If she loses all her health, she retreats and slowly recovers health. If she is successfully kept alive for several seconds during the portal phase, the portal is closed prematurely.
Additionally, slow-moving cold balls spawn once every few seconds. They don't do any direct damage, but once the player touches them, they create a vortex that permanently stains the arena until the phase ends. Stepping in such vortex chills the player and deals cold damage over time.

Once the Shaper has been reduced to 50% health, he banishes Zana and the player and slowly regenerates life until both return.

Phase Two
The Shaper keeps all his abilities from phase one, and gets a new one: He casts a bullet hell of cold projectiles that deal heavy damage and are incredibly difficult to dodge, while he is invulnerable. When he does it, Zana teleports to the middle and creates a protective bubble that entirely blocks these projectiles. She doesn't do this, however, if she's recovering from losing all her health in the portal phase, so it's important to keep her alive.

Additionally, the vortex balls spawn more often than in phase 1.

Once the Shaper has been reduced to 25% health, he once again banishes Zana and the player and slowly regenerates life until both return.

Phase Three
The Shaper keeps all his abilities from phase two, and gets a new one: He can summon an invulnerable, spectral double that uses one of his skills, which disappears after several seconds.

Additionally, the vortex balls appear significantly more often than in the previous phases, potentially making most of the arena unsafe and leaving very little room for maneuvering.

This is the final phase, and once the Shaper is reduced 0% health, he finally dies.

Between Phases
Between each of the Shaper phases, Zana and the player must traverse an area filled with monsters and kill a boss at its end. Those areas use randomly-chosen tilesets, and appear to be thin, floating islands in a sea of stars. Each of the bosses at the end are based on Riftwalker from the Temple Map, but have much higher health.

The Uncreated is the boss between phase 1 and phase 2. It has the same skill set as Riftwalker.
The Unshaped is the boss between phase 2 and phase 3. He is similar to The Uncreated but also fires a volley of frostbolts in quick succession every once in a while.
The Shaper slowly regenerates his health during the between phases, so it's recommended to complete them as quickly as possible.


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