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Path of exile Update 2.6.0 Area of Effect Changes

Extreme min-max AoE builds are nerfed by these changes. Builds that didn't go all-in on AoE are generally helped somewhat. In addition, less-frequently-used skills with lower AoE have been improved. This is an intentional rebalance with the specific goal of providing more decision variety and reducing the absolutely-mandatory feeling of AoE for certain builds. It now acts like other game systems, rather than growing exponentially at the end-game.

How have these changes impacted Skill and Support Gems?
We have made the following changes to the base radius of skills:
Static Strike from 16 to 19
Shockwave Totem from 20 to 24
Blade Flurry has gained 2 on all of its ranges. (The damage area has changed from 12 to 14 units, the channeling targeting area has changed from 15 to 17 units and the release targeting area has changed from 17 to 19 units)
Blast Rain 20 to 24
Contagion 18 to 20
Righteous Fire 14 to 18

RighteousFireSmall
Ball Lightning 16 to 20
Glacial Cascade 10 to 14
Blade Vortex 14 to 15
Earthquake's initial hit from 20 to 18

EarthquakeSmall2
Kinetic Blast 10 to 14. Kinetic Blast's spread of explosions has also been increased to avoid overlapping with the primary target as a result of the change of the explosion radius.

These specific changes have also been made:
Static Strike no longer has a base variance in the size of the explosion.
Reave and Vaal Reave now gains +50% More Area of Effect per stage, instead of 20% More Radius per stage.

ReaveSmallNum2
1) Reave with 4 stacks before the changes.
2) Reave with 4 stacks after the changes.
3) Reave with 4 stacks, with a level 20 Area of Effect Support after the changes.
4) Reave with 4 stacks, with a level 20 Area of Effect Support before the changes.

Skills will no longer gain increases to Area of Effect as they level, in a lot of cases these skills now gain base Radius as they level or instead have had their base radius increased. These are the skills which no longer gain increases to area of effect as they level:
Lacerate
Rain of Arrows
Blade Flurry
Blast Rain
Ground Slam
Static Strike
Cleave
Some skills now gain additional range at certain thresholds. For example, the Cleave gem has +1 radius at level 3, +2 radius at level 6, and so on. These bonuses are larger on skill gems that first appear at lower levels, and have a cone shaped effect.
Cleave gains +1 radius every 3 levels

CleaveSmall
Ground Slam gains +1 radius every 3 levels
Sunder gains +1 radius every 3 levels
Fire Trap gains +1 radius every 3 levels
Lightning Tendrils gains +1 radius every 3 levels
Storm Call gains +1 radius every 3 levels
Shrapnel Shot gains +1 radius every 4 levels
Lacerate gains +1 radius every 4 levels
Cold Snap gains +1 radius every 4 levels
Righteous Fire gains +1 radius every 4 levels
Static Strike gains +1 radius every 5 levels
Sweep gains +1 radius every 5 levels
Caustic Arrow gains +1 radius every 5 levels
Blade Vortex gains +1 radius every 5 levels
Rain of Arrows gains +1 radius every 5 levels
Blight gains +1 radius every 5 levels
Reave gains +1 radius every 5 levels
Fireball gains +1 radius every 6 levels

Support Gems:
Melee Splash Support now gains 2% more Area per Level (from 1% radius per level).

SplashSmall
Increased Area of Effect Support now starts at 30% (From 20%) at Level 1, up to 49% (From 39%) at Level 20.

How have these changes impacted Passive Skills?
The following passives have changed:
Bone Breaker now grants 8% increased Area of Effect.
Amplify now grants 10% increased Area of Effect.
Blast Radius now grants 10% increased Area of Effect.
Leadership now grants 50% increased Aura Area of Effect.
Volatile Mines now grants 8% increased Area of Effect.
Hex Master now grants 40% increased Curse Area of Effect.
Champion of the Cause now grants 20% increased Aura Area of Effect.
Explosive Impact now grants 8% increased Area of Effect.
All of the increased Area of Effect bonuses on the tree on all non-notable passive skills now grant 8% (up from 5%).
All of the increased Aura Area of Effect bonuses on the tree on all non-notable pas

What are these changes?
All sources of "Increased Radius of Area Skills" have been replaced with an increase to area. This means that rather than the area of the skill increasing geometrically as the player invests in the modifier to area scale, the radius gained per point of the stat will be lower and lower as heavy investment occurs, similar to diminishing returns. The goal of this change is to make investing in the size of your area skills to be less rewarding the more you invest, so players don't feel like they need to gather every single point of area radius to reach their character's full potential.
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